Oh my Gosh, I hope that comes through then!! That would save me, I kid you not.

Here are some screencaps showing my problem (actually, showing my level's problems--my own problems wouldn't fit on this page! aha ha)

Level Preview:
http://mysite.verizon.net/vze3f978/level-preview.jpg

Level Build (engine running):
http://mysite.verizon.net/vze3f978/level-build.jpg

I'm actually using .bmp's on level architecture, and .tga's for models and sprites. Like I said, this would all compile and work in 6.3... And I realize it's taking up a lot of memory. Thus my thinking that if I could compile the architecture as models, I could reduce the nexus a bit.

Believe me, I *really* appreciate you folks taking the time to help me with this! I honestly don't want to give up on this, but after 2 years of plugging away at this, I'm at the point of having to decide to keep going or cut my losses.