Quote:




if(key_q==1)
{

ent_morph (me, char2);
ent_morph (you,char1);


}




Because of that you placed wrong.

When you do it like that you check if(key_q==1) when the player was created but no more during the game.

insert it in your while(1) loop or use

Code:

function fMorpg_ent //morph
{
ent_morph (me, char2);
ent_morph (you,char1);
}
on_q = fMorph_ent;




Im just wondering that you dont get more errors

You use player2=you; ..... often but is you not an empty pointer? Dont know what you scripted else IMO you should get a few errors "empty pointer you".
Tell me if im wrong

nipx