Thats what I said

You use Code:
ent_morph (you,char1);  



but IMO you is an empty pointer... (not absolutely sure )

try not:

Code:

player1=me;
player2=you;




try this:

Code:
 
action player1_action
{
player1=me; //no player2=you; !! You do that in the action for player2
.....
.....
.....
.....
}

action player2_action
{
player2=me; //no player1=you; !! You do that in the action for player1
....
....
....
....
}

function fMorph
{
ent_morph (player1, char1); //morph player1
ent_morph (player2,char2); //morph player2
}

on_q = fMorph;




I didtn test it but should work.


nipx