The maximum number of entities is controlled by the variable max_entities, which must be set before loading the level. By default it is set to 10 * nexus, but you can change its value to be whatever you want.
Re: Entity Limit and Nexus#9863 07/25/0215:4907/25/0215:49
What I'm concerned about is that the nexus determines how many MB are used for caching -- that doesn't seem directly related to max number of entities, per se. Is it possible, then, to keep a low nexus and raise max_entities?
=thomas
Re: Entity Limit and Nexus#9865 07/27/0216:5207/27/0216:52
really, I didnt think they were all visible when I did it, since I was using a randomize code for their creation...make me wonder how many total ones I had then....
Re: Entity Limit and Nexus#9868 07/28/0200:3307/28/0200:33