Ok so i was programming RESET script for my level. It works fine, even with error.
But i need to take off the error!

Here is the problems



And here is my cam script where error is!

Code:
 starter move_camera()
{
camera.arc=72;
camera.clip_near=20;
camera.clip_far=24000;

var cam_ang[3];
var cam_dist=500;
cam_ang.pan=180;
cam_ang.tilt=18;
cam_ang.roll=0;

while(!p_vehicle){wait(1);}

while(1)

{
if(key_b)
{
cam_ang.pan = p_vehicle.pan - 0;
}
else
{
cam_ang.pan = p_vehicle.pan - 180;
}


{
if(mouse_right)
{
//cam_angA.pan+=10*mouse_force.x;
cam_ang.tilt=clamp(cam_ang.tilt+(10*mouse_force.y),5,80);
}

cam_dist=clamp(cam_dist-mickey.z,200,2000);

camera.x=p_vehicle.x+cos(cam_ang.pan)*(cam_dist*cos(cam_ang.tilt));
camera.y=p_vehicle.y+sin(cam_ang.pan)*(cam_dist*cos(cam_ang.tilt));
camera.z=p_vehicle.z+sin(cam_ang.tilt)*cam_dist;

vec_set(temp,p_vehicle.x);
vec_sub(temp,camera.x);
vec_to_angle(camera.pan,temp);


wait(1);
}
}





Here is my level RESET script.

Code:
function reset_level()
{
loadingscreen.pos_x = (screen_size.x - bmap_width(loading_lv))/2; //centers loading screen
loadingscreen.pos_y = (screen_size.y - bmap_height(loading_lv))/2;

loadingscreen.visible = on; //displays loading screen
wait(3);
sleep(2);
loadingscreen.visible = off; //clears screen
bmap_purge(loading_lv);
LOAD_LEVEL (s_level); //level name
dll_handle=newtonHandle;
NewtonAddMap(s_level,0);

}
on_t = reset_level(); //the game is going to be restarted




The level is reseting, but when it has reseted, then my game shows errors, what you can see in pictures. The game still is driveable, but on more thing once i have reseted level then second time that error isnt showing up!


Now i am working on game NISSAN CHALLENGE! My home page is http://raivucis.ilva.lv