Hi there. My friends and I have been battering this question back and forth forever now, so I've decided to do the smart thing now and actually ask about it. (since I have no program yet to test)

How much bandwidth does GS use to auto-synchronize a multiplayer game's entities? I know this is very vague, so here are a few things to keep in mind.
1. It's an RPG with real time combat
2. Player movement using the arrow/w,a,s,d keys (like a first person shooter)
3. Very similar to World of Warcraft gameplay

I'd just like a rough estimate of how much bandwidth is used by each individual player, and by each additional creep.

Thanks!