Actually I make the levels/geometry in 3ds max then export it via the max2gs plugin. Then from there I needed a way to get a .map file for torque. I have used gamestudio for sometime now and was just getting to learn torque for levels. I figured out what the problem is the .wmp format doesnt save the texture coordinates. So you have to save you .wmp file as a .map then in that level retexture everything then save as .map and it works for torque.