Hello. I've noticed that it seems I can only map a terrain using one texture that stretchs over the vast enormity of it and when playing the game, at close distance that looks pretty darn ugly and blurry. I've heard about mipmapping, detail mapping, detail "textures", however I can't seem to find much in the manual about it and the posts I've searched don't seem detailed enough(no pun intended). I'm trying to create a terrain that doesn't look so blurry at close range and I really am at a loss how to do so; I'm working with a graphics card that doesn't have shaders, so I'd prefer a non-shader method(detail mapping, bump mapping, etc.-mapping are not shaders according to JCL), however I should be getting one that does soon so don't be afraid to post shader-code if it'd be helpful. Could someone provide some instructions? Step-by-step perhaps?

So far my attempts at mipmapping have been ... add second skin, import the same skin image as the first skin, click the "convert to: mipmaps" and then saving the terrain file and then incorporating it into the level: Nothing changes. Blurrrrrrr...

Last edited by swbluto; 11/20/06 07:10.