Does anyone know if and how I can create a resourced game but have some files included separately from the .WRS file?
I need kind of an "Anti-Bind" comand.
I have a game with some exceedingly large wav files and my installer can convert them to a special format when it makes my distribution package. It will then convert them back to WAV's when the distribution package runs.
I need to keep these files from getting lumped in to the resource, so that my program will recognize them as wav files.
Please help!
- WildCat