Does anyone know if and how I can create a resourced game but have some files included separately from the .WRS file?

I need kind of an "Anti-Bind" comand.

I have a game with some exceedingly large wav files and my installer can convert them to a special format when it makes my distribution package. It will then convert them back to WAV's when the distribution package runs.

I need to keep these files from getting lumped in to the resource, so that my program will recognize them as wav files.

Please help!

- WildCat


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