Hmmm... That might be the problem. I was simply using the A5 template "player_move" script temporarily for testing purposes and I didn't really think it would've affected the terrain rendering since the game window shows "A6 engine" at top. I'll change it to the A6 template to see if that changes anything.

I'm also currently upgrading to the 6.40 version to check out the tiling feature; I know it was a feature that utillilia(sp?) was panning for back in november, 2005, and he had the exact same problem as I so that might just be a godsend.