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playing ogg files #99348
11/20/06 20:28
11/20/06 20:28
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline OP
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JazzDude  Offline OP
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
When I publish a level with an mp3 file for background music,
it works on another computer, a brand new laptop.

When I publish the same level with an Ogg file for
music, there is no sound.

In both instances I have used the BIND command for
the music files and for the ogg.exe file.
All of which are in the work folder.

What am I doing wrong?

Re: playing ogg files [Re: JazzDude] #99349
11/21/06 04:20
11/21/06 04:20
Joined: Sep 2003
Posts: 929
Spirit Offline

Moderator
Spirit  Offline

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Posts: 929
I don't think you've fully understood how ogg works. You can play ogg as a sound or as a media stream. When playing ogg as a sound you can use the engines own ogg player. But when playing it as a media stream, you must install an ogg media player on the target system. You can get one from www.vorbis.org. In no case you must BIND some ogg.exe.

Re: playing ogg files [Re: Spirit] #99350
11/21/06 05:06
11/21/06 05:06
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline OP
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JazzDude  Offline OP
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
That's what I expected. That makes it pretty useless
for a published game unless you include an
ogg player install with the zip file.

Why doesn't the engine have an inherent ogg media player?

Re: playing ogg files [Re: JazzDude] #99351
11/21/06 05:15
11/21/06 05:15
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline OP
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JazzDude  Offline OP
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
But checking the manual in reference to that:

Quote:

Media_Play ....All files playable with the windows media player can be used with this instruction - .avi, .mpg, .wmv, .wma, .wav, .mid, .mp3, .ogg and so on, even some still image formats like .bmp or .jpg..




and

Quote:

For playing .ogg files, an installer for Ogg Vorbis DirectShow filters (oggds0994.exe) is included. Install them by starting the exe.




Nothing there about needing a player on the target machine.

Re: playing ogg files [Re: JazzDude] #99352
11/21/06 06:05
11/21/06 06:05
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Posts: 819
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I dont see why it isnt working , but you shouldnt need to install any ogg player on any computer , all you need is the OggDS0994.exe thats included in your gamestudio installation. Now , you DO however have to install the codec on each machine that will play the ogg files , this might sound like a pain but it really isnt , as there is Install makers that allow you to run an external program during the game installation , so you can make the ogg codec installation be a part of the game installation , so anyone who installs the game will install the codec anyway , so you shouldnt have problems with people playing the music. I am currently using the ogg format for my games and using the ogg codec install during the game install and havnt had one problem with people not hearing the music. Though I will say that i use Tripple X mp3.dll plugin to play my ogg files because I only have extra edition which can only play mid or wav. Try installing the codec on the laptop and see if that fixes your problem.

Re: playing ogg files [Re: Why_Do_I_Die] #99353
11/21/06 09:05
11/21/06 09:05
Joined: Sep 2003
Posts: 733
Whitefish, Montana
JazzDude Offline OP
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JazzDude  Offline OP
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Joined: Sep 2003
Posts: 733
Whitefish, Montana
Sounds right. Thanks.

How do you make the ogg codec install part of the game install?

I use Clickteams installer.

Re: playing ogg files [Re: JazzDude] #99354
11/21/06 09:59
11/21/06 09:59
Joined: May 2005
Posts: 819
U.S.
Why_Do_I_Die Offline
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Posts: 819
U.S.
I use CreateInstall Free , its free and its REALLY good , you can specify a ton of stuff , and add installers or programs to run with the installation.

Re: playing ogg files [Re: Why_Do_I_Die] #99355
11/21/06 11:22
11/21/06 11:22
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
hoja, when you go to your gstudio folder you find "OggDS0994.exe" . this can be spread with your game and even called from your installer, or from within the engine by using "exec".


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