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Indoor kart -> Close to Beta Demo.
#99416
11/21/06 11:58
11/21/06 11:58
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Joined: Mar 2005
Posts: 514 Brazil
Carloos
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OP
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Joined: Mar 2005
Posts: 514
Brazil
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HI All. There´s sometime I dont post something about my projects, in fact, due to personal problems and excessive work, I was not able to work with game dev how I would like to. In the next days I hope I can release a beta demo of this game, that by now still uses newton physics, including the AI cars, but will be migrated to my own physics system to a official 1.0 release. The player has the option of practice, qualify or race against 3 AI karts. The Ai algorithm take care of the overtakes, and overtaked ai´s give room to the overtaking one, avoiding crash. Still so, physically implemented AI´s act mush more natural, spinning, having over and under steer, that makes the race look very interesting. I use my own waypoints system. There´s a TV camera system, that takes care of overtakes and events, positioning the player where the things happen. I uploaded a small Kart Indoor AI Video on youtube, that shows MI AI code progress since the last post. The presence of Fraps to capture the video is not so good to the video itself hehe. Now, I just made some sreenshots of my almost finished project, Kart Indoor :  Hope you all enjoy this work, any comments are welcome.
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Re: Indoor kart -> Close to Beta Demo.
[Re: Machinery_Frank]
#99422
11/21/06 14:49
11/21/06 14:49
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Joined: Mar 2005
Posts: 514 Brazil
Carloos
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Joined: Mar 2005
Posts: 514
Brazil
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Thanks for your comment, Frank.
Are you talking about the ground texture ?
If yes.. You are right, I need improve it. But it takes so many time to compile the map, that I will only change the ground texture after finish the game. It looks blurry, yes.
Last edited by Carloos; 11/21/06 14:51.
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Re: Indoor kart -> Close to Beta Demo.
[Re: Carloos]
#99423
11/21/06 14:51
11/21/06 14:51
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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No. Almost every texture.
Ground texture is blurry. Cart and people textures are flat, like a flood fill of one colour. Some other textures are not perfect as well.
This is a nice project. But a better presentation could lift it to a professional one.
Models, Textures and Games from Dexsoft
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Re: Indoor kart -> Close to Beta Demo.
[Re: Machinery_Frank]
#99424
11/21/06 14:52
11/21/06 14:52
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Joined: Mar 2005
Posts: 514 Brazil
Carloos
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OP
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Joined: Mar 2005
Posts: 514
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Ah ok. I will rework some of the textures before launch. In fact I had to save video memory because of the Ai code and physics. Now that I have the game stable, is time to make some goodies to the visual  Thanx for the tips
Last edited by Carloos; 11/21/06 14:53.
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