I KNEW it had to be you! [Big Grin]

Not exactly a common handle there bud!

I am glad I bumped into you here. Developers of your caliber lend alot more credibility to this engine! [Wink]

I want to say thanks for all of your help! Between you, Jean Louis, and Ran13, I learned the fundamentals!

You probably don't remember me, but I sure as h*ll remember you! People who make as large a contribution to a community as you guys did just don't come along every day!

I can't wait for a glimpse of what you're working on... I still vividly remember the P.I.G. demo, and that was one of the better G3D demos I ever played. I am eager to see what you can do with A5!

We now return you to your regularly scheduled program:

quote:
Alpha transparency involves creating an alpha channel in the image to define transparency and then saving as a 32bit TGA image. Exactly how this is done depends on your image software.
You wouldn't happen to know of any good tutorials on this for PSP would you?

This has stumped me ever since attempting to skin for Tribes2!