Hi,
The plans for the future of A7 seem to cover most things pretty well, the only area that may be lacking is optimisation, so I would like to open a discussion about that here.
I know there are gains due with the ABT renderer and hardware occlusion culling is very likely too eventually, but from the forums there seem to be a few things that experienced users indentify consistently as unavoidable perfomance bottlenecks namely: bone animation and nested if then statements. Ok you can get around the nested statement if you are an expert/know C++ but what about a fix for the ordinary user

, Batching has also been mentioned a lot but I've never seen a response -JCL is batching worthwhile in your opinion?
In short Acknex engine feature set and future plans look great but we just need to make sure we don't forget about increasing performance too, especially when alot of the other request are things like shaders that are usually going to slow your game down. So come on give JCL your feedback on what you feel is really slowing down your game in A6?