I assumed just the opposite like you said Joe. I figured due to anti-aliasing that his true black 0,0,0 was not reaching the edges of his image like he wanted. Unless of course he was using something like 8bit 256 colors which is not to common when trying to get realistic looking sprites. Thus giving a nasty look where it starts fading to 0,0,0. A guy the other day wrote me and asked about his snowflake... said he had a 0,0,0 background and he used a white brush with it set to very soft.. he had the look he wanted for a perfect snowflake and couldnt figure out why in game it had a dark circle around it. I guess that stuck in my mind when I read this post. He was also a user of psp. For anyone who reads this and doesnt grasp the concept open your sprite in psp and select the dropper. Run your dropper over the edges of the sprite and check the r,g,b values to see what will actually be seen in your level. Anyway, it was not a very plain question so its good he got several answers... and good for those who will later read the post that may have the same type of problems.
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