Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/22/24 13:41
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (Akow), 1,361 guests, and 9 spiders.
Key: Admin, Global Mod, Mod
Newest Members
AemStones, LucasJoshua, Baklazhan, Hanky27, firatv
19055 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 1 of 5 1 2 3 4 5
Sauerbraten / Cube II #99842
11/25/06 17:51
11/25/06 17:51
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
http://sauerbraten.org/

anyone tried this? screens look superb, and look at the fps counter... WOOOOOOW! plus, editing seems to be simple through in-game editing.
thoug i played "cube" some years ago and the predecessor didn't look so pretty, but this seems promising. any comments?

here's the engine website URL: http://www.cubeengine.com/

Re: Sauerbraten / Cube II [Re: broozar] #99843
11/26/06 10:15
11/26/06 10:15
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
seriously, try it. this engine redefines your view on speed in shadered games!

sure, it lacks a lot of features, like real terrain support, or a model editor, but the level editor is a pleasure. build your first "mod" in minutes and play it online with friends! don't like the map as is? change it in realtime, hit "calculate lighting" and that's it!
how easy game development could be...

Re: Sauerbraten / Cube II [Re: broozar] #99844
11/26/06 10:46
11/26/06 10:46
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Thanks for the info. That sounds great. You could prepare a level with our sci-fi textures. I would like to see how they look in that engine

Frank


Models, Textures and Games from Dexsoft
Re: Sauerbraten / Cube II [Re: Machinery_Frank] #99845
11/26/06 11:22
11/26/06 11:22
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
yes, i will try, thogh it may take some time, i did not yet dig into the creation of non-predefined stuff.

[edit]
@frank; you got mail!
@all; be prepared, i'm workin on a level...

Last edited by DaBro0zar; 11/26/06 18:42.
Re: Sauerbraten / Cube II [Re: broozar] #99846
11/30/06 19:50
11/30/06 19:50
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
this is the latest ingame-shot from a level i created with textures from DEXSOFT. hope you like it.



Re: Sauerbraten / Cube II [Re: broozar] #99847
11/30/06 19:56
11/30/06 19:56
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
WOW! nice effects man!
I've looked at sauerbraten some time back, didn't switch to it yet cause I couldn't find any good intros into the programming... I love the reflection on the metal (or water??) on the floor...!
I'd work on the rock texture... looks to me like there's seams there...
it's great!
so the the fps is good in that engine??


~"I never let school interfere with my education"~
-Mark Twain
Re: Sauerbraten / Cube II [Re: Germanunkol] #99848
11/30/06 20:09
11/30/06 20:09
Joined: Jun 2005
Posts: 4,875
broozar Offline OP
Expert
broozar  Offline OP
Expert

Joined: Jun 2005
Posts: 4,875
it's water.

fps is 200+ (or 80 in full screen mode) @ 1024x768x32+4xAA on my GF 6800/AthXP2600+, fps is perfect, really, bloom and other fullscreen shaders seem to have no impact on the framerate at all.
though the engine is really unflexible when it comes to programming issues, it supports only a quakescript-like language, but it's fun to play with.

the issue with the wall texture is true. it has some minor seams, but the greater problem is the octree-blockonly structure of sauer. the hieghtmap feature is rudimentary and you don't believe how many edges and corners i had to pull to make iot that "smooth" at it is now.

Re: Sauerbraten / Cube II [Re: broozar] #99849
11/30/06 21:32
11/30/06 21:32
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
I'm sticking to 3dgs ... nothing against sauerbraten... I've tried it and it is pretty fun to play with, you're right. ... I just like to have more control over wat I can do and have more options than sauerbraten can give... it's nothing for me, being a programmer...:)

Micha


~"I never let school interfere with my education"~
-Mark Twain
Re: Sauerbraten / Cube II [Re: Germanunkol] #99850
12/01/06 08:55
12/01/06 08:55
Joined: Apr 2006
Posts: 265
V
vartan_s Offline
Member
vartan_s  Offline
Member
V

Joined: Apr 2006
Posts: 265
Wow, this looks real nice. I had a look at the ActionCube mod for it, and it's not bad, despite some lacks in gameplay.

Now we can just imagine...

The ease-of-use and programming ease of 3dgs, combined with the GFX and speed of the Cube engine with octree.

Maybe A7 will be like that?

Re: Sauerbraten / Cube II [Re: vartan_s] #99851
12/01/06 09:14
12/01/06 09:14
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
wtf, i played sauerbraten, but i didnt find any of those good looking screens. nor those shader effects. do i need to tweak any settings? i guess my 6800 should do it

Page 1 of 5 1 2 3 4 5

Moderated by  aztec, Blink, HeelX 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1