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Sauerbraten / Cube II
#99842
11/25/06 17:51
11/25/06 17:51
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Joined: Jun 2005
Posts: 4,875
broozar
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http://sauerbraten.org/anyone tried this? screens look superb, and look at the fps counter... WOOOOOOW! plus, editing seems to be simple through in-game editing. thoug i played "cube" some years ago and the predecessor didn't look so pretty, but this seems promising. any comments? here's the engine website URL: http://www.cubeengine.com/
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Re: Sauerbraten / Cube II
[Re: Machinery_Frank]
#99845
11/26/06 11:22
11/26/06 11:22
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Joined: Jun 2005
Posts: 4,875
broozar
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yes, i will try, thogh it may take some time, i did not yet dig into the creation of non-predefined stuff.
[edit] @frank; you got mail! @all; be prepared, i'm workin on a level...
Last edited by DaBro0zar; 11/26/06 18:42.
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Re: Sauerbraten / Cube II
[Re: broozar]
#99847
11/30/06 19:56
11/30/06 19:56
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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WOW! nice effects man! I've looked at sauerbraten some time back, didn't switch to it yet cause I couldn't find any good intros into the programming... I love the reflection on the metal (or water??) on the floor...! I'd work on the rock texture... looks to me like there's seams there... it's great! ![](/ubbthreads/images/graemlins/smile.gif) so the the fps is good in that engine??
~"I never let school interfere with my education"~ -Mark Twain
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Re: Sauerbraten / Cube II
[Re: broozar]
#99849
11/30/06 21:32
11/30/06 21:32
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
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I'm sticking to 3dgs ![](/ubbthreads/images/graemlins/laugh.gif) ... nothing against sauerbraten... I've tried it and it is pretty fun to play with, you're right. ![](/ubbthreads/images/graemlins/smile.gif) ... I just like to have more control over wat I can do and have more options than sauerbraten can give... it's nothing for me, being a programmer...:) Micha
~"I never let school interfere with my education"~ -Mark Twain
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