Ok, well i'm doing some models for a game thingy, any way i'm just wondering with all the animating and crap, and some other person who aint sure doing the coding so here's my questions

1. How do i set up the weapons and all, like in half life they have a "World Model" and a "Player Model", the World Model is the model everyone else outside the players eyes see the model, like usually really low poly and the Player Model a model thats a high poly good model that only the players eyes see the models and the players weapons are the same as the others so they can see all the same weapons, no World/player models just 1 model that everyone sees

so the question is : how is the model set up? how should it be set up the "Half Life way" or the other way, and how is the scripting done

2. How do i rig the chara in blender, tutorial or something?
*sub questions*
a)How do i animate/set up the chara for GS so like it goes along
with the player view, e.g. Look up, the model looks up

b)How do i set up the weapon model to the players hands, whats
the best way, and whats the scripting

c)Can i set up ragdoll in blender for GS, how? (tut or link plz)

3. Whats good poly for teh weapons and player models? so that it still looks
awesome and runs good?

4. Overall how do i set up player models and weapon models and the scripting is done, etc, like how is the models and all set up like in css so with the moving and crap lawl

Well thats confusing but try to make sense of is

I might edit this or something when someone says this is too confusing and try to make better sense but my eyes are hurting a bit