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by TipmyPip. 09/16/26 09:28
What are you working on?
by rayp. 09/16/26 05:24
Fun Arcade Car Physics (nfs style)
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Re: What are you working on? [Re: ratchet] #489524
07/14/26 05:39
07/14/26 05:39
Joined: Jun 2008
Posts: 59
Caucasus
VoroneTZ Offline
Junior Member
VoroneTZ  Offline
Junior Member

Joined: Jun 2008
Posts: 59
Caucasus
Quote
Writing my own arcade style car physics, need for speed style.
Testing on Hot Pursuit tracks grin



wow, really interesting! like it!

Re: What are you working on? [Re: ratchet] #489525
07/14/26 05:57
07/14/26 05:57
Joined: Jun 2008
Posts: 59
Caucasus
VoroneTZ Offline
Junior Member
VoroneTZ  Offline
Junior Member

Joined: Jun 2008
Posts: 59
Caucasus
The only project I haven't published anywhere yet is an attempt to create a large open world fantasy RPG.
I drew a world map 15 years ago in school, now I tried to implement it from 9 large HMPs, the vertices of which are connected to each other when the game starts. The area is about 3 square kilometers, vegetation and NPC animals are created dynamically, but there are no quests in the game yet.

[Linked Image]

[Linked Image]

[Linked Image]

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[Linked Image]


[Linked Image]

Re: What are you working on? [Re: ratchet] #489534
07/15/26 16:38
07/15/26 16:38
Joined: May 2013
Posts: 175
N
NeoDumont Offline
Member
NeoDumont  Offline
Member
N

Joined: May 2013
Posts: 175
Looks nice !

I also prefer to draw my ideas or maps on paper first. Still have some raw plots and ideas somewhere in my desk. That includes text adventures, a Atari800XL Game, 3D Construction Kit worlds and of coarse Gamestudio stuff.
My problem is that I start a lot of projects (often just tools) and then I loose my patience and energy during work.
I also like painting and drawing.

So I can only wish that you manage to keep your work going and don't give up the fight against bugs and design probs.

Good Luck !

NeoDumont

Re: What are you working on? [Re: ratchet] #489567
07/24/26 22:58
07/24/26 22:58
Joined: Jul 2008
Posts: 2,117
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,117
Germany
Hey!

The intern engine path functions did not work for me so i made my own path system and a nice little editor. iam really proud of the path system. laugh
Now i can simply create a path in my "ingame editor".
Just set a radius, hold mouse left and draw a path.
Nodes placed on ground surface by editor, can be moved via drag and drop (with or without collision detection for the node).
Every node as 4 unique values to use via script.
Right click on a note to edit or move. Its possible to create a test entity in the editor that follows the path. you can switch into dash cam of the entity.
Selected or highlighted nodes show their unique radius with green or red selection in editor.
Node data is stored in a "crypted" file and can be loaded with a single command. Most stuff is controlled via hot keys ( a lot ).

The path nodes are "dynamic". You can move / change nodes and values in realtime while entitys following the path.

Now it's really fun to create a path! XD
[Linked Image]

Editor in action:
https://youtu.be/62amlng-ciY
Update (nodes connected with lines):
https://youtu.be/sHb90mSJefY
Minimap for player and each enemy, created from the the new path-nodes:
[Linked Image]

The framerate is heaven high btw laugh ...plus these nfs track models were made by wizards!

WIP - enjoy laugh
https://youtu.be/ax9g1cV8JMA

Greets

Last edited by rayp; 07/26/26 21:44.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: ratchet] #489639
10 hours ago
10 hours ago
Joined: Jul 2008
Posts: 2,117
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,117
Germany
[Linked Image]
[Linked Image]
[Linked Image]

Last edited by rayp; 9 hours ago.

Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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