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ZorroGPT
by TipmyPip. 08/22/26 08:44
Max Number of Strategies in /Strategy folder
by Martin_HH. 08/17/26 07:54
Pause button for evaluation shell?
by AndrewAMD. 08/13/26 17:16
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 08/10/26 12:46
phantom() not defined in indicators.c
by jcl. 08/07/26 11:45
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Threads Created | All Posts All Posts Made By Tobias
Title Forum Post Time
The new evaluation system Starting with Zorro 01/04/26 21:17
Re: a7com nicht kompatibel mit windows 7 Starting with Gamestudio 03/09/13 11:59
Re: Three 'Noob-like' shader questions regarding A8 built-in Shaders Shaders 03/15/12 21:16
Re: Simple but annoying Bug VEC_ROTATE Starting with Gamestudio 03/15/12 21:07
Re: Zorro beta test announcement Updates & Announcements 01/04/12 10:29
Re: Lite C Icon trotz Commercial Version A8 Engine 01/04/12 08:15
Re: Dagobert Updates & Announcements 09/17/11 14:11
Re: How to let mtlFX.c supporting 2-face displaying ,just like 3DMAX Shaders 09/11/11 08:21
Re: COM+: CoInitialize(NULL) always fails Ask the Developers 09/11/11 08:19
Re: Car racing - Physics A8 Engine 09/10/11 11:16
Re: the bone animation doesn't transmit through network? A8 Engine 09/10/11 11:12
Re: COM+: CoInitialize(NULL) always fails Ask the Developers 09/10/11 10:20
Re: How to let mtlFX.c supporting 2-face displaying ,just like 3DMAX Shaders 09/10/11 09:45
Re: COM+: CoInitialize(NULL) always fails Ask the Developers 09/10/11 09:37
Re: Someone still have IntensePathfinding 2 Lite-C? A8 Engine 08/29/11 08:31
Re: problem with media_play (avi files) Ask the Developers 08/27/11 10:52
Re: Dagobert Updates & Announcements 08/27/11 10:48
Re: Panel Manipulation Ask the Developers 07/19/11 12:22
Re: Postprocessing und Auflösungswechsel Shaders 06/28/11 07:19
Re: Postprocessing und Auflösungswechsel Shaders 06/25/11 15:54
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