Gamestudio Links
Zorro Links
Newest Posts
folder management functions
by 7th_zorro. 04/16/24 13:19
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
LPDIRECT3DCUBETEXTUR
E9

by Ayumi. 04/12/24 11:00
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 04/11/24 14:56
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
4 registered members (Ayumi, Quad, rki, 7th_zorro), 482 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
11honza11, ccorrea, sakolin, rajesh7827, juergen_wue
19045 Registered Users
Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
Bug Hunt
5 hours ago
It's just that you're seeing the wrong message. The marketVal value is actually readable. This is a request to clear an invalid log message.
2 12 Read More
The Future
6 hours ago
This is a request to add to the zorro function. There are file-related functions, but no directory-related functions.
2 23 Read More
Jobs Wanted
10 hours ago
89 25,497 Read More
Zorro Future
16 hours ago
When using a mix of assets and algos, the manual suggests the following.
Select asset first, then algo.

Code
// initial settings
...
LookBack = max((1440 / BarPeriod) * MANUAL_LOOKBACK_DAY_SETTING, LookBackNeeded);
...

while(asset(loop(Assets))
{
    algo("trend"); trendAlgo();
    algo("reversion"); reversionAlgo();
}


However, it is often convenient to choose algo first.
For example, if you write an algo that you want to trade selectively from multiple assets.

Code
// initial settings
...
LookBack = max((1440 / BarPeriod) * MANUAL_LOOKBACK_DAY_SETTING, LookBackNeeded);
...

for(auto it : myAlgoContainerMap)
{
    algo(it.first);  // name of algo

    while(asset(loop(Assets))
    {
        it.second->run();  // process function of algo
    }
}


In this case, the number of times the asset is switched will also increase in proportion to the increase in algo.
When the asset is switched, lookback data may also need to be moved(or copied).
I'm asking you to review whether this can be a factor in performance degradation.

2 31 Read More
Zorro Future
Yesterday at 09:36
I set the execution settings in visual studio as follows, but the script could not run in zorro.
"c:\zdev" is the zorro installation folder.
And my script dll is located in the "c:\zdev\strategy" folder. "$(TargetName)" refers to that.
Command line parameter "-run script_name -stay" must run the script.
2 34 Read More
Zorro and the Brokers
04/14/24 07:48
Dear Zorro community

DSEC Capital just open sourced an experimental plugin for FIX connectivity, including a FIX simulation server. Based on QuickFix.

Code is on GitHub: https://github.com/dsec-capital/zorro-fix

Feedback and collaboration highly welcome.
0 35 Read More
Starting with Zorro
04/14/24 07:46
Dear Zorro community

DSEC Capital just open sourced an experimental plugin for FIX connectivity, including a FIX simulation server. Based on QuickFix.

Code is on GitHub: https://github.com/dsec-capital/zorro-fix

Feedback and collaboration highly welcome.
0 33 Read More
Atari lite-C
04/12/24 11:00
No, that doesn't work.
Direct X functions can only be used via certain (material) events or by initializing your own D3DInstance.
(Have a look to draw_begin or Gamestudio SDK ->Plugin SDK-> Using Direct3D functions).
3 563 Read More
Jobs Wanted
04/11/24 14:56
Looking for new projects!
91 32,157 Read More
Projects
04/10/24 16:09
SGT_FW stands for Simple GUI Toolkit Framework.

SGT_FW is a GUI toolkit with a framework. It can use for creating application in Lite-C language provided by 3D Gamestudio.
This toolkit provides new objects and statements with OOP like syntax and approach, to make easier the development the 2D surface of applications.

You can view, browse or download to play with that from here: SGT_FW main
Most of the code is half-done, is in experimental state. So, don't be surprised if something doesn't work. Also don't be surprised if something does work.
This time there is no documentation, feel free to ask questions.

With this project I would like to contribute to the work of this great community, and to thank for all the help what I got from here.

I guess, some people of the community finds it to interesting.
Good luck for it!
0 40 Read More

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1