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Best way to design levels #472425
04/26/18 22:22
04/26/18 22:22
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
I have been playing around with WED and I must say, I can't see myself creating good looking levels with it.
However, I have seen 3dgs project with rather professional looking 3d-enviorments.
Which is way I am wondering, how did they do that?

Maybe design a level in blender and import it?

Re: Best way to design levels [Re: Blobfist] #472426
04/26/18 22:43
04/26/18 22:43
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

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Joined: Jul 2008
Posts: 2,107
Germany
You must see WED as a tool to fit things together / place things. Besides that, a level build out of blocks is very slow and no fun to build as u can imagine.

Building all in your 3d model tool is one way. Or u buy your assets like i do cause iam no model designer. Because of that i cant advice good Software for building Levels, but iam also interested in.

Always use LOD. There many more things to keep an eye on, but i must sleep for now laugh

till then

Last edited by rayp; 04/26/18 22:45.

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Re: Best way to design levels [Re: rayp] #472436
04/27/18 14:32
04/27/18 14:32
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
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Blobfist  Offline OP
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Joined: Mar 2018
Posts: 37
You remind me of an old wise man with a long white beard, sitting on an mountain, about to tell you the deepest secrets of the world... falling asleep before he can finish 😂

Re: Best way to design levels [Re: Blobfist] #472449
04/27/18 19:16
04/27/18 19:16
Joined: Aug 2003
Posts: 118
Deutschland
E
Ezzett Offline
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Ezzett  Offline
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Joined: Aug 2003
Posts: 118
Deutschland
The WED level design philosophy is based on the level editors that are used to create levels for old games like Quake, Unreal or Half-Life.

If you invest a lot of time into making levels just with blocks you can still create something nice looking. For example, the youtube channel Custom Gamer reviewed many nice looking Quake maps and talks about the level design in detail for each one. Very informative.

Here is one video:

https://www.youtube.com/watch?v=Qfwblog7iQs

But of course, it still looks dated for modern games. So the best way would be, just like you already said, to create levels in other 3d applications like Blender and import them piece by piece into WED. Depending on your skills in modeling and texturing you can create really beautiful levels this way, no doubt about that.


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