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Pathfinding Plugin
#469186
11/07/17 13:54
11/07/17 13:54
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Joined: Nov 2016
Posts: 31
middleagechinese
OP
Newbie
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OP
Newbie
Joined: Nov 2016
Posts: 31
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I found out that there are several pathfinding plugins. I was wondering which one should I use for the following purpose: 1. diversity. AI navigating through complex buildings with stairs, bridges etc. 2. usability. How seamlessly can I toggle the pathfinding system for individual entities. 3. stability. Does it support several entities, and how stable does it work. A more practical example to sum everything up: An enemy follows you around, you are in an elevator, the enemy follows you by taking the stairs (running towards the nod nearest it's target). I am not asking for an pathfinding system that is capable of doing so, but rather one that fits the description the best and can be build upon. Intense X looks interesting, but it is nowhere to be found IntenseX Thanks in advance :-)
Hello, it is me,
Middleagedchineseman!
Note: Not actually Chinese, nor middle age
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Re: Pathfinding Plugin
[Re: 3run]
#469196
11/07/17 22:16
11/07/17 22:16
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Joined: Nov 2016
Posts: 31
middleagechinese
OP
Newbie
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OP
Newbie
Joined: Nov 2016
Posts: 31
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Thank you for your response! I don't want to sound noisy but, where can I find the pathfinding system from superku?
Hello, it is me,
Middleagedchineseman!
Note: Not actually Chinese, nor middle age
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Re: Pathfinding Plugin
[Re: Superku]
#469236
11/09/17 11:59
11/09/17 11:59
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Joined: Nov 2016
Posts: 31
middleagechinese
OP
Newbie
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OP
Newbie
Joined: Nov 2016
Posts: 31
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Thank you Superku! I played around with it, but couldn't seem to get it work properly. It is probably do to the paths I construct: While yours show somehow in every direction (have no idea how to do that) I set the path and an corresponding reg around it (both with the same name), however the pathfinding entity does not follow the nods at all. It just walks against a wall and gets stuck... Do you have an idea what I am doing wrong?
Hello, it is me,
Middleagedchineseman!
Note: Not actually Chinese, nor middle age
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Re: Pathfinding Plugin
[Re: Superku]
#469286
11/10/17 10:17
11/10/17 10:17
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Joined: Nov 2016
Posts: 31
middleagechinese
OP
Newbie
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OP
Newbie
Joined: Nov 2016
Posts: 31
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I successfully made the path: However, it still does not workat all: The AI has been added to the path (path_000) and the path to the regio (reg_000), just like in your example. I have no idea what is missing.
Hello, it is me,
Middleagedchineseman!
Note: Not actually Chinese, nor middle age
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