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Anima (JRPG) #421101
04/10/13 10:36
04/10/13 10:36
8 Images
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline OP
Member
Anima (JRPG)

'Our life in this world, to what shall I compare it? It is like an echo, resounding through the mountains and off into the empty sky.'

We are living on this hostile earth. We are dealing with natural disasters, wars and selfish people - every day.
A single person isn't capable to make a change.

In Shibuyama occured a chaotic earthquake. It was your hometown. Rescue forces found you under the ruins of your home. They brought you to the Hospital in Tajima. Your vigour has nearly gone out. There are just these dreams.
A women who appears and proclaims the beginning of a new life.
One of this dreams reveals the reawakening of your inner soul. A power deep inside you to change the world.
A power which is called - ANIMA.



For Anima I used my 'Japanes Styled Role Playing Game
Code Template'(VRPG Template). At the moment it serves just as demonstration for my template. So it's easier to search for bugs or things which are necessary for my Template.

Features in ANIMA:
-Event System
-Camera System
-Dialogue System
-Ingame Menu(Items, Equipment, Status)
-Treasures
-Battle System(Attack, Defend, Items, Morph)

This video represents the first 10 minutes of ANIMA.
ANIMA Lets Play (First 10 Minutes)


Main Programmer:Samuel Carsel
Shader Programmer:HeelX(great Shader!)
Music: Michael Kelly
Sound: Ascii RPG Maker 2000
Models: Tadahiro Usuda
2D Arts: Samuel Carsel
3D Evironemnt: Samuel Carsel, MMD Resources


Next big step: Save money for buying A8 Com. Trial Mode is really annoying wink
Last edited by HellThunder; 04/10/13 18:22.
3 Comments
Re: Anima (JRPG) [Re: HellThunder] #421110
04/10/13 16:07
04/10/13 16:07
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
looks great. Looking forward to see more. laugh

One thing though: Take a look at the blendfunctions for animations. Help you to improve animationstate-changes ALOT wink


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: Anima (JRPG) [Re: Rackscha] #421114
04/10/13 17:14
04/10/13 17:14
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
It does look good, I love this JRPG atmosphere! laugh

Are you still planing to design a JRPG template? Would be nice seing you join our TUST team!

Re: Anima (JRPG) [Re: PadMalcom] #421117
04/10/13 18:09
04/10/13 18:09
Joined: Nov 2005
Posts: 204
Bavaria
HellThunder Offline OP
Member
HellThunder  Offline OP
Member

Joined: Nov 2005
Posts: 204
Bavaria
@Rackscha
Thank you very much! Actually I didn't noticed this function! -,-

@PadMalcolm
My source code is a little bit sloppy. No my code isn't chaotic - but I think it could be a little bit confusing. I also have to delete dead code. I will change that and would be happy to be a part of TUST laugh


Create your own JRPG and join our community: https://www.yrpgtoolkit.com

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