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https and self-signed certificates #461607
08/13/16 12:15
08/13/16 12:15
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline OP
Expert
Error014  Offline OP
Expert

Joined: Jul 2002
Posts: 3,208
Germany
It would be great if Acknex supported a few more "basic" networking standards.
the http_-functions are useful, but I'd love to see them extended to also support https, with a self-signed certificate that we could include in our game.

Given the large increase in security this would grant us and that a secure communication with the server is a necessity in games with a strong online component, I think this would be a great feature to have!


If you implemented this using OpenSSL, I'd assume that the workload is also not too heavy. (Or is there a finished OpenSSL implementation - at least of some features - already?)

Last edited by Error014; 08/13/16 12:18.

Perhaps this post will get me points for originality at least.

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Re: https and self-signed certificates [Re: Error014] #461612
08/13/16 15:15
08/13/16 15:15
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.

Last edited by Ch40zzC0d3r; 08/13/16 15:17.
Re: https and self-signed certificates [Re: Ch40zzC0d3r] #461679
08/17/16 09:34
08/17/16 09:34
Joined: Dec 2011
Posts: 1,823
Netherlands
Reconnoiter Offline
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Reconnoiter  Offline
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Joined: Dec 2011
Posts: 1,823
Netherlands
Originally Posted By: Ch40zzC0d3r
Download libcurl and put the dll into your game folder.
You can also compile it as lib and include it into a wrapper project if you need/want.

Libcurl uses OpenSSL and has a pretty good documentation and sample codes.
, wow that looks very powerfull and great documentation, great find!


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