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FPS Weapons #472109
04/08/18 19:58
04/08/18 19:58
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
Hello Community!

I was wondering if there are any fps weapon models I could use for my project (hand holding weapon).
I am asking because a lot of 3dgs projects have such models, so I was wondering if there are such resources.

Re: FPS Weapons [Re: Blobfist] #472110
04/08/18 20:17
04/08/18 20:17
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Hello!

You could use models from FPS Creator, they were realised for free.
Check this thread out.

Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: FPS Weapons [Re: 3run] #472111
04/08/18 21:21
04/08/18 21:21
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
That is awesome!

I downloaded the fps creator pack 6 and imported via med (import fbx).
It did work however, the weapon is not quite attached to the arms, like there are to separate models.





You can download and test my conversion test.
It contains all sounds, images, the original fbx file, as well as the converted mdl file:
Download Model

Re: FPS Weapons [Re: Blobfist] #472112
04/08/18 21:32
04/08/18 21:32
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
It's imported wrong, I guess. There was a program called Mender (search WEB for it, it was a free tool from The Game Creatiors, if you won't find it, PM me), it used to fix some animation issues in those .x models. Also, I wouldn't import them streight into the MED, but would use FragMOTION or MilkShape instead (but those aren't free unfortunetly). Maybe blender could be used to import those models into the MED, give it a try!

Greets!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: FPS Weapons [Re: 3run] #472115
04/09/18 13:22
04/09/18 13:22
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
I got it!

Steps:

1. convert all .dds image files to .tga

2. download/buy fragMOTION (30 days trail)
Milchshape does not support animated DirectX formats, I tested it.

3. import the DirectX model

4. export directs as mdl to 3dgs.

Notes:
Importing and exporting/converting from format .fbx works also great.
Milkshake supports animated .fbx files though.


I haven't found a free program to do so yet...


Here are the fully animated weapon/arms and static weapon model:
https://www.dropbox.com/s/ja1ga89dgas8q48/AT9mm.7z?dl=0


Hey, I can convert the whole weapon model pack and we can add the models in that awesome magazine you got there, AUM!
You guys have no idea how helpful that magazine was to me.

Last edited by Blobfist; 04/09/18 13:31.
Re: FPS Weapons [Re: Blobfist] #472119
04/09/18 14:55
04/09/18 14:55
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
just want to note that acknex can handle basic .dds textures perfectly fine (I also think it's the best choice of format)


POTATO-MAN saves the day! - Random
Re: FPS Weapons [Re: Blobfist] #472120
04/09/18 15:51
04/09/18 15:51
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Hey!

Glad you found a solution! But here are few tips:
Originally Posted By: Blobfist
1. convert all .dds image files to .tga
This isn't needed, cause .dds is supported and it's awesome.

Originally Posted By: Blobfist
2. download/buy fragMOTION (30 days trail)
Milchshape does not support animated DirectX formats, I tested it.
I used both of them to archive the best results, cause exporting directly into 3dgs .mdl format can cause troubles with face smoothing etc.
I used to export from fragMOTION into MilkShape 3D format (.ms3d) and then from MilkShape 3D into MilkShape 3D ASCII which can be impoted in MED without any troubles. If models will have wrong animations or so, use Mender (I mentioned in previous post), it helps in most of the times.

Best regards!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: FPS Weapons [Re: 3run] #472124
04/09/18 17:04
04/09/18 17:04
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
Your right DDS is supported crazy

There are still problems with other models I found.
This model for instance:
model download

..will not import with skin.
When I try to export it from fragMOTION directly to med, I get an corrupted file that cannot be opened.
If I export it to milkshake and export it again for mdl from milkshake, I get a readable file.
The animations however are not exported. Which is weired, since it clearly shows all the frames that should be there, just without actual animations grin

Re: FPS Weapons [Re: Blobfist] #472125
04/09/18 17:34
04/09/18 17:34
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
For showing your models, better use pictures, cause possibly no one will download a model to check it out. About importing with frames etc, just follow steps I've wrote above (fragMOTION into MilkShape 3D format (.ms3d) and then from MilkShape 3D into MilkShape 3D ASCII which can be impoted in MED).

Greets!


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: FPS Weapons [Re: 3run] #472178
04/14/18 18:12
04/14/18 18:12
Joined: Mar 2018
Posts: 37
Blobfist Offline OP
Newbie
Blobfist  Offline OP
Newbie

Joined: Mar 2018
Posts: 37
I totally forgot to answer.
That fixed the problem, it imports great now!

Thank you


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