Posted By: sheefo
player creation - 09/17/06 17:14
I am getting fed up with myself for asking so many questions. I need some help with making my RTS game support multiple players.
I need some advice on how to create in singleplayer, you as the "player" pointer and in multiplayer, every client has its own player and when the "player" pointer is used it only means that client. Basically, one client is not aware of another clients "player" existance.
The player is an invisible entity (used as the centre of orbit for the camera) and it has skills to hold attributes. Like "player.money" and so on.
Thanks for your time reading, but any idea?
I need some advice on how to create in singleplayer, you as the "player" pointer and in multiplayer, every client has its own player and when the "player" pointer is used it only means that client. Basically, one client is not aware of another clients "player" existance.
The player is an invisible entity (used as the centre of orbit for the camera) and it has skills to hold attributes. Like "player.money" and so on.
Thanks for your time reading, but any idea?


