Low FPS....Machine too old?

Posted By: TeutonicDarkness

Low FPS....Machine too old? - 10/26/06 21:02

Hello,


First of all for My current project is running
A5 for low End computers.

I have ran into Extremly low FPS ( below 9 at times)
This is just a basic Test level with nothing just
Walls,floor,ceiling,skycube.

When I added about 5 of the old guard model
( remember the guard model size is extemely small)

The FPS is ok while I just look away from Models in
movement. When I look towards the actors in movement
Movement gets jerky and it drops to as low as 4 at times.


There is nothing advanced done here at all just default
everything....


I'm wordering if the Test computer is too slow for
Even A5?

Test Computer Specs:
Compaq Presario
500 MHZ Processor
192 MB Memory
128 MB ATI Radeon vdeo card
100 GB Hardrive
Windows XP Pro
A5 Pro 5.24


* Someone please Tell me The recomended specs for A5;
So I can cover as many low-end systems as possible without
loosing performance.



Thanks,



*** Teutonic Darkness ***
Posted By: testDummy

Re: Low FPS....Machine too old? - 10/27/06 06:03

This probably isn't relevant or helpful and maybe I'm not even qualified to comment but:
*I probably wouldn't have bothered to install Windows XP on a machine with anything less than a 512MB RAM and a 1.5+ GHz processor.
---For a machine similar to yours with <= 256 MB RAM I probably would stayed with Windows 98.
*Using an old machine with 500Mhz processor, 256MB RAM, ATI Rage 128 (16MB?), Windows 98 and 3DGS version 6.31.4, with
---100 testDummies (254triangles a piece?) in a fairly small level, and more than 15 in view at a time, I get > 30 frames per second.
Maybe you are using 'software mode', the OS is eating up too many resources, and/or 3DGS version 5.24 is much slower than 3DGS version 6.31.4.
Posted By: TeutonicDarkness

Re: Low FPS....Machine too old? - 10/27/06 22:23

Quote:

This probably isn't relevant or helpful and maybe I'm not even qualified to comment but:
*I probably wouldn't have bothered to install Windows XP on a machine with anything less than a 512MB RAM and a 1.5+ GHz processor.
---For a machine similar to yours with <= 256 MB RAM I probably would stayed with Windows 98.
*Using an old machine with 500Mhz processor, 256MB RAM, ATI Rage 128 (16MB?), Windows 98 and 3DGS version 6.31.4, with
---100 testDummies (254triangles a piece?) in a fairly small level, and more than 15 in view at a time, I get > 30 frames per second.
Maybe you are using 'software mode', the OS is eating up too many resources, and/or 3DGS version 5.24 is much slower than 3DGS version 6.31.4.





Well you may have a valid point about the Operating System
on this test machine...? Though Windows ME and Windows 98
ran at turtle speed
The Card is 128 MB not 64 MB...
I know its not Version Related because my highend computer (AMD 64) can
handle the same level and I get 60 -80 FPS.
And can run levels with over 50 models and levels twice as big.

I have A6 as well but I'm building two version
of my project to have something for low end users
that cant handle A6... This test machine definatly cant!

I'm also wondering if maybe the memory size is not sufficient?
I have exactly 192 MB of Memory.
The Video card has 128 MB of memory....

Oh and no this is in Hardware mode but Software does
exactly the same thing on the test machine.

If you encounter I'd say more than 3 entities or models...
BAM the FPS begins to drop. If you stare at the ground or
walk away it will rise up to approximatly 60 FPS.


I Appreciate any help here... My main concern is
Targeting the lowest End Computer possible.
I just dont know if This one is even going to run
A5 I may have to get a differnt computer to
use for my Low - End Testing.

Any futher sugestions?



*** Teutonic Darkness ***
Posted By: testDummy

Re: Low FPS....Machine too old? - 10/28/06 00:03

Quote:

Though Windows ME and Windows 98
ran at turtle speed



Quoted TeutonicDarkness.
What runs at turtle speed? Certainly, with a reformat and a clean install of Windows 98, the OS shouldn't run at turtle speed.
Perhaps, the old model you are referring to is a laptop model and not a desktop model, although that seems somewhat unlikely.
Maybe I should assume that you meant 3DGS 5.24 ran at turtle speed under Windows 98 and Windows 2000.
Quote:

I have A6 as well but I'm building two version
of my project to have something for low end users
that cant handle A6... This test machine definatly cant!



Quoted TeutonicDarkness again.
Are you indicating that your old test machine can not handle A6?
The specs between my old machine and your old machine do not seem 'vastly different' and my old machine, which might be 6years old (started with 64 MB of RAM 6 years ago), handles 3DGS version 6.31.4 well enough under some instances. Of course, I have Windows 98 and DirectX 9C installed on my old machine, but maybe that configuration isn't entirely 'correct'.

I had assumed that you were using 3DGS version 5.24 primarily for software rendering and old template support.

Quote:

Oh and no this is in Hardware mode but Software does
exactly the same thing on the test machine.



You have the same results (FPS?) with both software and hardware modes? I wonder if this is strange.

Quote:

There is nothing advanced done here at all just default
everything....



Quoted TeutonicDarkness.
Default scripts? Default nexus? Default...?

If my old machine and your machine seem to be somewhat similar, your test level is small enough and you would like to provide some means to transfer it to me so that it may be tested on my old machine maybe using 3DGS 6.31.4 (because 3DGS 5.24 downgrade may not work properly), then that may be an option.

Quote:

*Someone please Tell me The recomended specs for A5;
So I can cover as many low-end systems as possible without
loosing performance.



Quoted TeutonicDarkness.
Did you 'Ask Conitec'?

I am quite sure other individuals can be more helpful.
Posted By: Felixsg

Re: Low FPS....Machine too old? - 10/28/06 14:09

why not try to download gamestudio 6.22 from download page use direct 8.1 and problably not need a big graphics card
other is you are using xp pro he need only for the operating system 256MB plus the memory for the programs
you can try to disanble services you not use (msconfig)
check how many memory are use (crtl+alt and the spr)
Posted By: PHeMoX

Re: Low FPS....Machine too old? - 10/28/06 23:36

I'm suprised to see that thát machine actually runs windows xp ... How full is that pc's harddrive?

Another question, what graphics card do you have exactly? Most 128 MB cards I know of require a pentium-4 or AMD Athlon or equivalent alone ..

Cheers
Posted By: broozar

Re: Low FPS....Machine too old? - 10/29/06 20:10

my laptop specs:

compaq armada e-500
500 MHz P-III, 256 MB RAM, 8MB Radeon Mobility chip
i get 60+ fps with 2 light sources in a test cube at -w3d graphics settings (640*480, 16 Bit, a6.31)
i seriously recommend you to start the engine with the -w3d command in 16 bits mode.
Posted By: TeutonicDarkness

Re: Low FPS....Machine too old? - 10/30/06 04:38

Quote:

I'm suprised to see that thát machine actually runs windows xp ... How full is that pc's harddrive?

Another question, what graphics card do you have exactly? Most 128 MB cards I know of require a pentium-4 or AMD Athlon or equivalent alone ..

Cheers




The Card is an ATI Radeon 9200 with 128 MB.
The Hardrive is only using about 20% of the space on a 80 GB drive.
It runs Xp pretty well...

I looked at the specifications for XP it only calls for:
300 MHZ or higher processor
128 MB or hoigher memory


I'm over the minimum requirements for XP at least.
When I first got this "Test Computer" I tied out everything
from 98SE, WINME, finally XP as it run the fastest and most stable.

* You got me on the requirments on the ATI card though
I really dont know.. as I dont have the box anymore..


That may actually be the entire problem?
It installs fine but maybe its too demanding on resources
when displaying models and stuff...hmm.

I will try to remove it and go back into my bios and
re-enable the Factory Graphics chip to see if at least
software mode in A5 will render faster FPS.

Other than the video option...looks like I may be out of luck
on using this system.
(a shame too as I just threw a 256 memory chip in today)


well let me give it a go and I'll post back later,



*** Teutonic Darkness ***
Posted By: Thomas_Nitschke

Re: Low FPS....Machine too old? - 10/30/06 18:37

To me, that sounds as if your configuration were perfectly okay... well, not perfect maybe, but it should pretty well do the job.
Since FPS only drop when looking at the guards, it seems to be a problem related to entities somewhat. Could you probably post the different rendering stats as shown on the debug panel when looking at the guard models?
I'd especially be interested in the "ref" value...
Posted By: TeutonicDarkness

Re: Low FPS....Machine too old? - 10/30/06 23:35

Quote:

To me, that sounds as if your configuration were perfectly okay... well, not perfect maybe, but it should pretty well do the job.
Since FPS only drop when looking at the guards, it seems to be a problem related to entities somewhat. Could you probably post the different rendering stats as shown on the debug panel when looking at the guard models?
I'd especially be interested in the "ref" value...




Well I would post some shots of The Debug Panel..
but I dont have Webspace anymore.
Know any good free ones?


You may be on to something with the entities bit..
Dont know? Having Levels with no Models seems
to do ok but When I start adding in the Extras
somewhere between 3 and 5 models
( regarless of Models size or poly count )
The FPS does indeed drop at least when looking at them.


If you can point me to a good free Web hosting.
I'll post some screens.

I would definatly appreciate it if somwonme can
help me get to the bottom of this



*** Teutonic Darkness ***
Posted By: TeutonicDarkness

FPS coming back up on old Machine..... - 11/01/06 01:01

I did some more test on my "Test Computer"
I manage to raise my fps up 20 by Removing the Turbulence
Sky box Texture..

Yea looks horrible right now with a squiglly looking box
around my level but FPS is coming up!


Also I have noticed that Sunlight is Affecting FPS...


So I'm now Wondering if there is a Way to still have
Outdoor levels with skies and sun?

Maybe someway to Make it seem outside with sun?

any ideas would be great I want this game to play good
even on Computers old as dirt!


Thanks,


*** Teutonic Darkness ***
Posted By: Thomas_Nitschke

Re: FPS coming back up on old Machine..... - 11/02/06 13:57

All that sounds strange, indeed.
Anyway, for uploading images, I'd suggest you just try imageshack.
Posted By: TeutonicDarkness

Re: FPS coming back up on old Machine..... - 11/02/06 22:42



Here I am in a room looking away from models..







Models not quite in view as I look up;
but notice FPS is allready dropping.






Now looking from top down...
same thing FPS starts to drop as I get close to having
models in view.





Now all 3 Models are in view...





...And Here Debug mode in wire frame at a really low FPS


So as you can see this is a very small basic level.




*** Teutonic Darkness ***
Posted By: PHeMoX

Re: FPS coming back up on old Machine..... - 11/03/06 00:46

If that last wall is a normal flat wall ( I mean the big one you can see in the distance, then that's your problem. It has some ugly red lines on it, meaning it isn't build very well ... Rebuild that block (probably that's a wall from the hollow block your level is in?).

Cheers
Posted By: TeutonicDarkness

Re: FPS coming back up on old Machine..... - 11/03/06 01:18

Quote:

If that last wall is a normal flat wall ( I mean the big one you can see in the distance, then that's your problem. It has some ugly red lines on it, meaning it isn't build very well ... Rebuild that block (probably that's a wall from the hollow block your level is in?).

Cheers





Well actually the wall in the distance goes less than
half way up..

If looks like just a wall from the screen shot but it used
to be a skybox behind.. I just Removed the sky texture and flags
to gain more FPS.

However the first wall is only one block and the former
Sky box wall behind it is only 1 block...

It just show up that way in debug mode when you double
click the "d" button... Have no idea what it all means
just thought it would help showing this screen.

To maybe help diagnose the low FPS I'm encontering.


Any other ideas... other than maybe finder a
better "test machine"? ...




*** Teutonic Darkness ***
Posted By: Thomas_Nitschke

Re: FPS coming back up on old Machine..... - 11/06/06 20:45

I would also think that in fact your WMB is the problem. If I spotted that correctly, there are about 450 map polygons in view when your fps drop - compared with your PC's performance this could well cause your problems.
Try setting all the blocks to "flat" and see if anything changes...
Posted By: TeutonicDarkness

Re: thanks for FPS tip - 11/06/06 22:08

Quote:

I would also think that in fact your WMB is the problem. If I spotted that correctly, there are about 450 map polygons in view when your fps drop - compared with your PC's performance this could well cause your problems.
Try setting all the blocks to "flat" and see if anything changes...





Thanks for the tip...
re-setting all flags to flats gave me another FPS boost.
With 3 guards present it never drops below 30 FPS
wich I know 30 is considered low but on this machine I at least
dosn't lock up and freeze movement.

I'm going to slowly start adding a few more guards and
see if I can at least keep my FPS at a minimum of 30.
I don't like 30 but as long as it dosn't lock
up its probally going to have to work as a minimum FPS.


I'll test a little further and post my findings..


Thanks,



*** Teutonic Darkness ***




[EDIT] After adding 2 more "guard models I now
get a minimum of 20 FPS...

Still not very good for A 1st person shooter game
where several models will be present at various times
in game. [/EDIT]
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