sky box with no fog / sky & cloud maps distortion / spheric sky / too big for ocean - 08/16/01 11:48
I tryed to change the ambient, and had no sucess, tryed to change several parameters via WDL and again no luck. I know it was a topic way ago, but the search doesn`t work that far.
About the sky maps, how can I do the clouds go to the infinite and beyond? I see it is never a problem, since most people put scene_map or geometric mountains to go high on the horizon. But my ocean doesn`t allow any elevation on the horizon, so the vertical walls of the sky block causes big distorion on the sky.
And for last on this topic, has anyone succeed on making a seamless sky, with moving clouds? I could have easily mapped seamless fixed points as sun and other planets with a sky box. And space and flight simulators usually use spheric skyes, for their constelations and clouds, which allow movement without texture animation. I`ll try mixing both as soon as I get no fog on the sky box and return to tell the result.
And for last but not least, how can I get a big ocean without the error entity too big for map?
Ah. How I miss the forum search...