Newton work with 3DGS 6.40.5?

Posted By: LWD

Newton work with 3DGS 6.40.5? - 12/12/06 11:41

I updated my 3dgs to 3.40.5 e the Newton Physics stoped of work. Dont appear any error, but the newton just dont work...
Newton work with 3DGS 6.40.5?
Thanks!
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 12/16/06 06:38

I still have the 31 version...and did not updated yet. Too bad that Newton stopped the support.
Posted By: Stelynn

Re: Newton work with 3DGS 6.40.5? - 12/21/06 20:20

You said thatyou have a copy of Newton 1.31. I was only able to find version 1. Does 1.31 work with A6 and what is the difference in version. If it does work can I obtain a copy of 1.31 from somewhere.
Posted By: Helghast

Re: Newton work with 3DGS 6.40.5? - 12/21/06 21:18

Quote:

You said thatyou have a copy of Newton 1.31. I was only able to find version 1. Does 1.31 work with A6 and what is the difference in version. If it does work can I obtain a copy of 1.31 from somewhere.




No, he means A6.31
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 12/24/06 07:32

You coders: why U can write a mini version of Newton that works also with the new version of the engine?
Posted By: Carloos

Re: Newton work with 3DGS 6.40.5? - 12/27/06 15:39

LWD : Newton 1.31 still works even with A6 6.50.2.

MondiVirtuali : What you are saying is impossible.
Posted By: bstudio

Re: Newton work with 3DGS 6.40.5? - 12/27/06 16:04

well not impossible, but hard to code. There are some physics SDK's available but they require quite some insight in how all of the programming works and a good insight in how the A6 engine is coded
Posted By: Carloos

Re: Newton work with 3DGS 6.40.5? - 12/28/06 00:28

In other words... impossible to us common A6 users..

Even because its already available
Posted By: bstudio

Re: Newton work with 3DGS 6.40.5? - 12/28/06 14:08

Yep you got that right, I think the common A6 user knows someting about programming(there are exeptions such as noobs or experts) but do not have the knowledge to program a whole physics system as a plugin or standalone physics engine.
Posted By: TWO

Re: Newton work with 3DGS 6.40.5? - 12/28/06 17:37

All you need is a wrapper, some frontend in c++. It´s not very hard to code but very time consuming.
Posted By: bstudio

Re: Newton work with 3DGS 6.40.5? - 12/28/06 18:17

Yeah well, I regurally program in C# (did a small engine with XNA) and I tried some C++ programming with physics but it was already too hard for me (and i'm a pretty experienced coder with other languages).
Posted By: Carloos

Re: Newton work with 3DGS 6.40.5? - 12/29/06 01:23

What you need to achieve using newton ? I USE newton nowadays without problems... with A6 6.50.2 ...
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 12/29/06 08:20

I heard that newton stopped to works in all the version above A5 3.1
Posted By: Carloos

Re: Newton work with 3DGS 6.40.5? - 12/29/06 10:47

Humm..

Please dont let my Newton be informed about this, its still working lol...

Jk... It still works.
Posted By: RobH

Re: Newton work with 3DGS 6.40.5? - 12/29/06 11:30

No, Newton is still running - with all updates of GS. The only thing is that newton entities doesn´t react on other models. Hope that this will be changed with an updated Newton version.
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 12/29/06 16:57

Quote:

The only thing is that newton entities doesn´t react on other models. Hope that this will be changed with an updated Newton version.



I am not sure to understand; may U make an istance?
I planning to use newton for doing cans and boxes that fall and move when I shoot them.
Posted By: RobH

Re: Newton work with 3DGS 6.40.5? - 12/29/06 18:18

That is no problem. But if you have static models, you have to add an invisible primitive block so that your newton entities doesn´t move through them.
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 12/29/06 18:59

Oh, understood. Thx. If both newton and Intense dialogue engine will work, I'll update at the last version.
Posted By: Carloos

Re: Newton work with 3DGS 6.40.5? - 12/29/06 21:06

Humm

So you are making a shooting game ?

Cool

I think would be easier to script a simple script to make the "i was hitted for a bullet and must fall" behaviour.

By now, I think there will not be a updated newton plugin for 3DGS.
Posted By: RobH

Re: Newton work with 3DGS 6.40.5? - 12/29/06 22:23

But this simple script is not perfect when the model still should be a physical object. It doesn´t react to other things and falls not realstic. Newton works very good and for the problem with other models helps a block. I think the plug-in will be modified when the time comes. (Hope it did not take to long)
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 12/30/06 00:41

Quote:

Humm

So you are making a shooting game ?

Cool

I think would be easier to script a simple script to make the "i was hitted for a bullet and must fall" behaviour.

By now, I think there will not be a updated newton plugin for 3DGS.



Non a commercial game, more a sort of test.
A fps with some basic features.
Posted By: LWD

Re: Newton work with 3DGS 6.40.5? - 01/05/07 17:56

Thanks to all for the replies.
I tried in many ways, but he did not function here, i will try reinstall the plugin...
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 01/17/07 00:33

Newton works just as good as it used too, I use it with A6.5. I went through the Newton forums. There ARE a few (1 or 2) people creating a .dll wrapper for the newton plugin. I wouldn't wait for it though. I will most likely be a while, if they don't give up on it that is...

The only thing I had to do to get newton to work correctly, is under the Newton.dll, change this:

Code:

NewtonSetUnitSystem (QUANT_IS_INCH);
(to)
NewtonSetUnitSystem (0.026);



The main problem I am having with Newton, is that it is not "Polygon Precise" with model entities. Such as for putting a basketball through a moving hoop. I am still trying to find a way to work arround this. I might be able to use pre-compiled map-entities. IDK...
Posted By: Aaron

Re: Newton work with 3DGS 6.40.5? - 02/10/07 16:06

So what would you recommend to use?? the a6 engine physics or newtons physic's??
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 02/10/07 23:35

Depends. If you have less than pro, then use Newton. Otherwise, I'd still say use newton. I'm not sure what A6 physics are like, because I don't have Pro, but commercial only supports one physics object.

The major drawback I have with newton is it's outdated. There's the lack of polygon precise collision, can't handle fast speeds, umm... thats all i can think of at the moment.
Posted By: LWD

Re: Newton work with 3DGS 6.40.5? - 02/14/07 16:08

I put the action NewtonWoodEntity in a entity of a block, but the block just falls, he dont have colision, and the floor is a primitive object...
How i can fix this?
Thanks!
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 02/14/07 16:30

Some adjustments do need to be made. I have used newton with the newer version though (A6.5.*). Make sure you have all of the files (classes, etc) that newton needs, and then you have to change the UNIT_SCALE to a certain number to get the collision to work in the right place. I had spent about an hour perfecting this damn number, and when I get home from work tonight I will try to send that number to you.
Posted By: LWD

Re: Newton work with 3DGS 6.40.5? - 02/15/07 02:44

Thanks!
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 02/15/07 02:51

In: Newton.wdl


define QUANT_IS_MY, 0.026;

In: function NewtonSetupSystem()
NewtonSetUnitSystem (QUANT_IS_MY);
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 02/22/07 00:22

May you share a open demo for us noobs..?
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 02/22/07 03:33

lol - yeah, I can put something together, but not tonight. I'll host the Newton Car demo, reworked to be compatible with A6.50.*

If you have a request for a different demo, please let me know, as the only reason I'm doin the car one is because it is the most popular use of Newton...
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 02/22/07 11:43

Thanks
I am thinking about this demo

Newton General Tech 3DGS demo.
Physics integrated into Gamestudio 5/6

* Complex collision Hinge joint and ball constraints with friction
* General Coulomb friction

http://www.newtondynamics.com/downloads/NGDdemo.zip

that does contain some good features for FPS game
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 02/23/07 22:54

ok, I know which one. I'll do that....

Alright, time to get started...
Posted By: Mondivirtuali

Re: Newton work with 3DGS 6.40.5? - 02/24/07 03:04

Well, I can't wait..
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 02/25/07 02:36

Sorry for the delay, I'm currently writing a script for the player. It actually uses Newton for it's movement, so your players body can interact with the objects. The original doesn't use newton, and you pass right through the objects.

It's almost working, I'm just testing...

The hardest part about making the player is keeping it's balance... lol. Newton uses a "absolute" method of storing vectors, but I need to use "relative" vectors, so the conversions are a pain-in-the-ass...


ADD: The jumping code is pissing me off... Newton doesn't work with the time_step variable too well. It currently jumps at (very) different heights depending on time_step. Also, with the way the players movement is done, if you are standing on a cart for example, the cart will roll instead of you walking over it. So things that easily move get dragged with you (like a skateboard).
Posted By: xXxGuitar511

Re: Newton work with 3DGS 6.40.5? - 02/26/07 04:28

Here's the first version...

User Contributions: Newton 65 + Physics Player (V1.0)
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