save and scene_map problem - 09/27/01 15:38
In the 'main' function I have init_sky() function (which sets cloud_map, sky_map, scene_map and so on) and I load a level1. Then I load another level2 and I have function init_sky_next_level(). When I save the second lavel2 (with the new sky set) and then I load it there's the sky from previous level? HOW COME? I tried to init_sky before load_level but it's only worked when I didn't init_sky in the main function.
Does anybody know what is wrong?
Greetings
AL