Why won't my level compile? - 10/23/01 01:45
Please help if you can.
Rod
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Please help if you can.
Rod
![]()
Go and make a cup of coffee (if you don't drink coffee, go and learn how
).
and...if the answer is yes...
Why should I wait 12 hours for it to compile without preview checked?
Generally the answer is no. If you use a lot of WED geometry a 'no preview' build will run faster due to the visibility calculations WWMP2WMB.exe will perform. However, you only have to do one 'no preview' build when you are ready to compile the finished level. Until then do all your builds with the 'preview' box checked.
In addition, If you are satisfied with the performance on a 'preview' build then you can most certainly publish and go with that but one last 'no preview' compile would probably be worth the effort when going to final release.
quote:
Originally posted by JazzDude:
Why should I wait 12 hours for it to compile without preview checked?
Because a non-preview level will run faster. One overnight (or weekend) build at the end of your development cycle is worth it. But you can publish a "preview" level if you like.