Interpolation of non-adjacent frames on animation - 11/11/01 09:12
In my script, each cycle would be completed in 16 ticks (one second). So each stand frame would interpolate with the other trought 8 ticks during the animation, and the walk and die frames trought 4 in it's place.
If the character is fataly wounded, he will begin to die, let's say, in 3 arbitrary ticks. Is it possible to interpolate any of the current stand or walk frames with the first die frame, instead of just passing from live-and-happy to dead-corpse-falling-down state in one frame?
Sorry for long redundant information, but I think there are some people who could be interested on this but didn't make idea how it works.