Posted By: Anonymous
Setting the nexus size - 01/31/02 09:06
Is it possible to set the nexus size in other way than via commandline parameters?
I need nexus to be scaled up to 80 or 100 MB in order to accomodate the large number of entites. I would also like to avoid using any *.bat files to start my game. I know that any install utility can prepare a shortcut with all necessary command line parameters, but this is also not very elegant - users won't be able to create properly running shortcuts by themselves if they require.
Well there is always FILE - MAP PROPERTIES in WED.
Posted By: Anonymous
Re: Setting the nexus size - 02/01/02 04:29
Yep, there is, but is doesn't seem to work in published game, at least in mine. My development engine is started with -nx 100 and everything works fine, but when I try to run one of the levels which has nexus set to 100MB in map properties, the game reporst Nextus too small error.
Elka:
I haven't had a problem resizeing the nexus in WED and then running a level from WED (after I realized the nexus was too small). However, I guess I really haven't tried resizeing the nexus in WED and then running a resourced/published level.
Posted By: Anonymous
Re: Setting the nexus size - 02/01/02 06:17
It seems to work sometimes and sometimes not. I haven't yet found the when the problem happens, but I not at goldmaster stage
Posted By: Anonymous
Re: Setting the nexus size - 02/01/02 08:59
Do you build the level after setting/resetting the nexus?
f4t3z3r0
Posted By: Anonymous
Re: Setting the nexus size - 02/01/02 09:23
Yes. I build levels with nexus set to 100. They usually work in published version but sometimes I get 'nexus too small'.
Posted By: Anonymous
Re: Setting the nexus size - 02/01/02 09:28
Have you tried setting the nexus slightly higher than you need? I call this the Just incase stuff happens factor,
f4t3z3r0
Posted By: Anonymous
Re: Setting the nexus size - 02/01/02 10:17
Nexus set to 100 is probably more than I need. When I set it with -nx 100 option, the published game works fine, but without this option it reports nexus too small error. I could set the nexus in my levels' properties to higher value than 100, but this doesn't make much sense to me.