Engine malfunction whne attaching action to my mdl

Posted By: Anonymous

Engine malfunction whne attaching action to my mdl - 06/09/02 02:51

Hi all,

I made a simple plane model with three boxes in med. The object shows up without any errors or error messages when I just put it into the level, but as soon as I assign any action to it (even the standard template scripts) it says the following when I start the engine:

Engine malfunction W1301
<testplane.mdlplayer_move>:canīt open file

in this example testplane.mdl is the object and player_move is the action

If i try this or any other action on a template mdl (ie the fish) it works just fine. My own scripts work fine too.
Whats wrong?
Posted By: Anonymous

Re: Engine malfunction whne attaching action to my mdl - 06/18/02 15:43

It appears to be a syntax error. The engine is trying to load a model called
quote:

<testplane.mdlplayer_move>

which doesn't exist.

So, somewhere in your wdl script there is a semi-colon or something else missing.

If you use a script editor like WSE (links page) it will show you where the error is located, and saves a lot of coding time.

I hope this helps.
Posted By: Anonymous

Re: Engine malfunction whne attaching action to my mdl - 07/01/02 02:06

Hi Lukas,

I got the same message, until I found out, that my entityname was too long. 8 letters seems to be the maximum. So just rename your entity from testplane to testplan and it might work.

Good luck,

M_R
© 2023 lite-C Forums