Camera view shapes?

Posted By: Guardian

Camera view shapes? - 07/02/02 22:10

Hi all,

I was just wondering and I'm not sure I'll get an answer on this. Can camera views be different?
shapes like round or elliptical. Or can mirrors have different shapes.

I think some pretty cool looking effects could be achieved if camera view shapes were possible.
Any help on this would be great.

Thanks in advance.

Guardian
Posted By: Keith B [Ambit]

Re: Camera view shapes? - 07/02/02 22:50

Hi Guardian, hmm, what would you want this for? The obvious answer is that you have a square screen (well, rectangular), and what with the old square peg into a round hole adage... The only way to have different shaped camera views (and mirror views, I should imagine, though I don't own the Pro version) is to have a panel over the top of the view with the shape you want cut out of it... And you can always use the "arc" and "aspect" parameters to get a fisheye view or a compressed view that suits the shape you have chosen...
Cheers,
Keith
Posted By: Guardian

Re: Camera view shapes? - 07/03/02 14:24

Hi Ambit,

Well I don't really have a complete concept of how the engine works. But, basically I was thinking of real-time reflections on shapes such as spheres, wineglasses, metal objects, and in redicals or magnified class etc. I did a little search on this subject and found a few posts in the future forum and have seen some examples of this sort of reflectivity from other engines. I just thought that this might be an easy way to do this but as I say I have little knowledge of how the engine draws camera views. I know you can change its size and have several camera views running inside other views. Why not change its shape? Anyway just wondering if this is possible. I know others have written dlls for avi's to play on surfaces why not cameras?

Guardian
Posted By: Guardian

Re: Camera view shapes? - 07/16/02 15:08

Anybody have an answer to this? [Confused]
Posted By: Cellulaer

Re: Camera view shapes? - 07/18/02 03:14

It's most likely possible via the SDK and DX7 environment mapping. However, I'm not familiar enough with DX7 to be able to do it [Frown]

You can fake it by standing where your reflective object is and taking screenshots in each direction and making a texture out of them.
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