Posted By: eleroux
Baked shadows and entity lighting - 05/15/08 21:58
Hi! These are my first experiences with shadow and texture baking in Blender. I'm doing fine so far.
Shadow baking is great because you can get a more sophisticated shading than with A7 compiler, but I can find some problems right away.
For instance, 3dgs does an excellent job by lighting the entities after the shadowmap/lightmap on the floor it stands ((in A7 this has noble name of PRV - Precomputed radiance Volumes. Every entity gets its radiance color value from the nearest radiance plane below its origin) as in this picture:
Question is, how can I have something like PRV with generated shadows in meshes? as to avoid this:
I know there are people with years of experience baking shadows. Any solution you care to share? Or... maybe the engine supports some kind of separated lightmap for imported geometry?
Thanks!
Emilio