water physics with newton a6

Posted By: not_me

water physics with newton a6 - 07/04/08 15:17

im trying to see if i can make water physics with newton in a6. i want to know if i can make water ripple as the player interacts with it or as objects interact with it. i played a game called "Fable:the lost chapters" and saw this effect(different engine of course) and thought it was a very nice effect. can someone help me?
Posted By: cro_games

Re: water physics with newton a6 - 08/02/08 12:04

Run MED/WED/SED -> press F1(Help) -> go te search -> enter "PH_WAVE"..
Posted By: xXxGuitar511

Re: water physics with newton a6 - 08/02/08 16:18

Newton doesn't support surface rippling...
Posted By: croman

Re: water physics with newton a6 - 08/03/08 10:25

But is it possible to use Newton buoyancy and PH_WATER at same time for creating ripples?
Posted By: VeT

Re: water physics with newton a6 - 08/03/08 10:29

in last Newton there is Archimedes Buoyancy - a realistic physic for bodies, that are in water... also, as i know, fluids were planned... wink
Posted By: croman

Re: water physics with newton a6 - 08/03/08 10:40

kwl, put it into a wrapper wink
Posted By: croman

Re: water physics with newton a6 - 08/08/08 00:00

ohh, now i saw. he wants waves with a6 not a7 and ph_wave is a7 feature.

you'll need to use shaders but i doubt that you'll find realistic waves simulation
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