Map entities

Posted By: Jason Bryant

Map entities - 08/14/03 23:38

Are map entities supposed to change their rate of speed if they collide with a physics object?

Example: a map entity moved with ent_move collides with a physics object. In my tests, the map entity slows down and pushes the physics ball away. Why does the speed of the map entity slow down instead of maintaining its current speed and simply pushing the physics object out of the way? Or is it a bug that the map entity slows down?

thanks for your time,
Jason
Posted By: Dan Silverman

Re: Map entities - 08/15/03 01:58

This is posted in the wrong forum. The Ask Conitec forum is for "non-technical questions about Conitec or GameStudio only".

Moving to Physics Scripting ...
Posted By: Wizard1218

Re: Map entities - 08/19/03 08:15

I believe the map entity is suppose to slow down, but the effect shouldn't be noticable unless the physics entity stays in its way. You could add some kind of force to the physics entity whenever it collides with the map entity to get it out of the way more quickly.
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