clients and "ent_create"

Posted By: Superjeu3D

clients and "ent_create" - 08/30/09 14:36

hello, I would like to create an effect of fire with "Ent_create" to create the entities sprites which are of use for effects. On the server, this works very well, but the clients decelerate. And I do not want to use "Ent_createlocal".

Why "Ent_create" makes decelerate the clients?
Posted By: Warchief

Re: clients and "ent_create" - 09/08/09 17:13

Im not sure that i understand problem well but as i guess your some created entities' movement is slow on client so;
high latency may be your problem, try to reduce lag, take a look to workshop25, there is a guide to reducing lag.

Yours, Warchief.


Posted By: darkinferno

Re: clients and "ent_create" - 09/08/09 22:52

i would use end create and creat a single entity then let that entity use ent_createlocal to create the additional entities needed for your effect.. but not sure on this
Posted By: Superjeu3D

effect and server -> effect and client - 10/02/09 05:18

hi, sorry for time put to answer you, but job and everything... héhé... eek

In fact, it does not work well because the server must send too much information to the clients all at once, therefore this was decelerated...

I must use "Effect"... But there I have another probleme héhé tongue

when I put "Effect" in the server, particles become grey squares in the clients. And when I puts "Effect" in the clients, the server does not see particles...
© 2024 lite-C Forums