aircraft phyiscs

Posted By: Dark_samurai

aircraft phyiscs - 09/16/09 16:06

Hi!

I want to create an aircraft which is controlled by the physic engine.
After some researche in the net, I found out that calculating the forces,... isn't simple.
So does anybody have a brief explanation on how to calculate the torques/forces? Or an example code?

Thanks!
Posted By: ratchet

Re: aircraft phyiscs - 09/17/09 08:24

Why not just using the code of character positionning on ground with_trace ?
Just add code to make it falling as the engine decrease in power.
Posted By: Dark_samurai

Re: aircraft phyiscs - 09/27/09 12:50

Because I want a nicer "on ground" behavior. The aircraft should also do landing and starting and simulating the tires without the physic engine is to inconvenient in my opinion.
Posted By: xXxGuitar511

Re: aircraft phyiscs - 10/04/09 04:17

...Just a tip, based on experience, don't use physics engines for flight sims. It's not easy to hardcode the physics, but it's much better...
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