a6 techdemo

Posted By: GS_Raphael

a6 techdemo - 03/23/04 17:20

hi there,
im thinkin about buyin new 3dgs version (im currently owning a5),
is there an a6-techdemo to show me if i should raise my version?
Posted By: mk_1

Re: a6 techdemo - 03/23/04 17:35

not yet. It's still in development.
Posted By: ello

Re: a6 techdemo - 03/23/04 17:53

shaders should make your decision easier. its worth
Posted By: DJDaPle

Re: a6 techdemo - 03/23/04 18:48

I'm work on a A6 TechDemo in Doom3 (Adult) style! (inoffiziell;)
I think it will be have no interactive elements but a great fly cam scene.
(shaders, all textures bump maps, and many more...)
Posted By: GS_Raphael

Re: a6 techdemo - 03/24/04 00:42

@ello: ja wegen shadern und bumpmapping hat ich mir das ganze ja auch erst überlegt... allerdings ist meine a5 so fehlerhaft... manchmal frage ich mich ob bei der programmierung des weds der ein oder andere programmierer gelegentlich auf der tastatur eingeschlafen ist.
aber egal... ich würde mich halt gern von der leistungsfähigkeit der a6 in allen bereichen überzeugen bevor ich wieder unmengen an geld aufs conitec-konto überweise... ist bei einem geldmäßig etwas knapp bemessenem typ wie mir (schüler) wohl verständlich... ?!

@dj:
tell me when its done
Posted By: Troubadix

Re: a6 techdemo - 03/24/04 01:23

I upgraded recently from a5comm to a6comm, and I can tell you that the engine itself seems indeed to have gotten better. If they will, besides shaders, implement bumpmapping for the levels it should be worth the money, (if you'r not too short of it.)

As far as the editors are concerned though, they still are the worst I ever payed money for.
WED in not handy and does sometimes very queer things. (as does MED)
You can use it, but it is not really good.
MED is absulutely useless. They are not worth it.

So if you'r only interested in the engine it is ok.
Posted By: mk_1

Re: a6 techdemo - 03/24/04 04:09

AFAIK the next update shall support shaders for level geometry but I'm not sure so don't rely on my statement.
Posted By: Nadester

Re: a6 techdemo - 03/24/04 04:44

Whether WED+MED are good tools or not is a whole matter of opinion - I wouldn't base your desision on that until you have used them. As for a techdemo, myself and Rhuarc have one in the works (for A6).
Posted By: Troubadix

Re: a6 techdemo - 04/02/04 14:54

In Antwort auf:

Whether WED+MED are good tools or not is a whole matter of opinion




This is not a matter of opinion actually.
WED, if you ignore certain things, is usable.
But that MED is not in the faintest even close to nowadays, even in the cheapest editors available, common standards, is an obvious fact.

(Would you ever buy such a poorly programed tool in a shop if there was no engine to go with it?
No, you wouldn't)



Posted By: 3DGP

Re: a6 techdemo - 04/04/04 06:27

Quote:

is there an a6-techdemo to show me if i should raise my version?





it will be out when A7 is released

Just jokin, hehe
Posted By: Matt_Aufderheide

Re: a6 techdemo - 04/04/04 19:06

Have you ever used any other game dev systems.... such as lithtech, genesis 3d , etc.. No engine that i know of has a better model editor than MED... the point of MED is not to make models from scratch.. but to setup models for the game that you made in a real modeling package.. like 3dsmax, milkshape, maya, etc. Yes it has some basic modelling features and simple skinning tools.. but thast not really whats its for.. In this contex, MED is perfectly good...and frankly you should get some idea of you're talking about before blasting a a piece of software
Posted By: Troubadix

Re: a6 techdemo - 04/05/04 03:32

How much they pay you to say that?

MED is beeing sold as a model editing tool.
The point of a model editor is to make models with it from scratch.
No other, that's what it is for (should be for).

If it is so good, why don't you use it then and take to milkshape etc. instead?


Genesis3D does not have it's own model editor. (and they don't sell you something you can't really use either)


Posted By: DEX

Re: a6 techdemo - 04/05/04 04:26

Talking about WED like totaly useles tool is something that I can not except.
I learned WED within few weeks and now I have problems only with my creativity, not with something that I can not make in WED. You have BSP boundaries but there will be alvays workarounds. After I learned few realy good advices from Dan's 3AM I became good level maker and I can create almost anything. I can not say nothing about Quark or other tool for level design, but I can tell you that I am sutisfied with WED. And if we get mirroring tool, or arrays it will be great tool.
I am using MED only to bring and to prewiev models before I bring them in wed. It is obviusly that you can not get max for that money.



Posted By: Matt_Aufderheide

Re: a6 techdemo - 04/05/04 05:25

genesis DOES havea "model editor".. it has basic functionality to setup up the abnimations and such... that what these engine model editors are for.. setting up as model you have imported...adding verteces for attachments ..etc. Every otehr engine i've used has a similar editor..and i've used many. MED is not being billed as an all purpose modelling package.. thast silly. You can make smple models in MED...but come on.. to make a true modelling package is a huge undertaking in itself.. no where on gamestudios website does it say that MED can take the place a full modelling program..only it can be used if you dont have anything else.. but you can get milkshape for free i believe.. or for a small registration fee..
Posted By: Troubadix

Re: a6 techdemo - 04/07/04 07:33

In Antwort auf:

Talking about WED like totaly useles tool is something that I can not except




Didn't write "WED is totally useless"
I wrote "MED is totally useless"

In Antwort auf:

genesis DOES havea "model editor"




Genesis has Actor Studio which is used to convert models from Milkshape bdy format files to genesis act format files.

It is a converter not an editor.
You can add the animations in there but you make them in Milkshape or in an model-editor.

Posted By: Matt_Aufderheide

Re: a6 techdemo - 04/08/04 02:30

yes exactly.. thats what MED is for too.
Posted By: Aaron_H

Re: a6 techdemo - 04/08/04 03:19

I know what you are saying Matt, and that is what many of us use MED for, but it was in fact made as a model editor as well as an Animator/Converter...
I think that is what Troubadix was getting at...
Posted By: inFusion

Re: a6 techdemo - 04/08/04 16:36

In Antwort auf:

Talking about WED like totaly useles tool is something that I can not except




But I can only agree to that! WED is useless!!! Has someone ever tryed Valve-Hammer-Editor??? If you ever did you would understand what I'm saying. And don't tell me, for this money you couldn't expect any better tool, thats ridiculous!
About MED: MED is very basic but I agree with other people here to use it only to import models in your game... Or does anyone know a good modelmaker that works only with MED? Does anyone know a good model created with MED?
Greetingz,
HeLioS
Posted By: Aaron_H

Re: a6 techdemo - 04/08/04 18:00

It is all based on user preference...
Some people actually prefer MED to other model editors and I know of a few people which can create some very good models in MED, with very little time. I, cannot really get to use MED, I don't really get how it works, and because of the ammount of time it would take me to learn to use well and create my models, I would rather just load up C4D.

WED however, still based on user perference has generally been more accepted by the community, many users, including myself and others like Dan Silverman, prefer WED to any other app of its type. I have tried using Hammer a few times, but I don't like it anywhere near as much as I do WED, and I know how to make some pretty impressive looking levels with WED, I know what the faults/hard things to do in WED are, but I know how to get around this and create some good looking levels.

To say WED is useless, is your oppinion. But I don't feel that much of the community will agree with you on that one.

To say WED cannot create good looking levels however, is a lie. Proof of this is all over the community, some of the best work is created by Dan Silverman (who makes a living from using WED), just look at some of his work, and tell me if you can say the same again.
Posted By: inFusion

Re: a6 techdemo - 04/08/04 18:21

I don't wanted to say 3dgs could come without WED and MED. And WED is not overall totally useless, but my opinion is, that get to less for too much work in WED (sorry for the bad english, hope you know what I mean ) Maybe Hammer-Editor is a little more complicated to learn, but if you get to know it a little longer you will find out, that its much more powerfull than WED. I prefer building the objects in other editors and put everything together in WED. This works fine.
Greetingz, HeLioS
Posted By: Aaron_H

Re: a6 techdemo - 04/08/04 18:47

Yes, I understand, if that is your oppinion.
But I prefer WED to Hammer, it is not that it is more complex, it is that I do not really have the time to learn it, and to get as good as I am in WED, with Hammer would take me a lot longer.

I am sure that if I get to use it, I will like it, but I am also sure that many MED users could say the same about that. If you get to know MED you might like that.

All of the MED users I know, use that because they used it first, whereas I know a lot of non-MED users, that don't use it, do so because they looked at it, and straight away decided to use something else.

Sorry if that doesn't make much sense to you, I will try and translate it into German if you want, but my German is "Quatsch"
Posted By: Guido_Richter

Re: a6 techdemo - 04/12/04 03:03

In Antwort auf:

MED is absulutely useless.



Thats not true.I only work with MED and someone asked if my models where made with Maya.;)
And I get along with MED.;)
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