Posted By: WolfCoder
Trap the Mouse Cursor? - 03/21/10 07:53
How do you trap the mouse cursor so that the player doesn't have to worry about their mouse leaving the window when they're trying to look around in an first-person game? I would think this is a feature implemented ever since the engine supported windowed mode because, well, some people want to play my first-person game in windowed mode.
Right now if the player turns around enough, the cursor exits the window which is very bad.
I'm using Acknex Commercial 6.60, but since I just started I can update and it won't break my project if this is in an update.
Right now if the player turns around enough, the cursor exits the window which is very bad.
I'm using Acknex Commercial 6.60, but since I just started I can update and it won't break my project if this is in an update.