A8 multiplayer?

Posted By: PrenceOfDarkness

A8 multiplayer? - 04/24/10 04:15

Where can I read about all the improvements of the A8 multiplayer system over A7?
Posted By: JibbSmart

Re: A8 multiplayer? - 04/24/10 05:04

According to the beta page, the actual functions don't change. They're "less resource hungry", though.

Jibb
Posted By: IvanOFF

Re: A8 multiplayer? - 05/27/10 00:54

Plz invite config 3dgs v A8
Posted By: Superku

Re: A8 multiplayer? - 05/27/10 01:53

Please kill him.
Posted By: Sajeth

Re: A8 multiplayer? - 06/07/10 15:43

Originally Posted By: Superku
Please kill him.

The good old times in the Gamestudio Forums, where there was a sophisticated and friendly atmosphere...
I guess its just the frustration all those "developers" get after seeing how they cant possibly keep up with todays games (a sad fact, A7 cant do shit against any modern engine) that make them bash each other in the user forums.
A8 to the rescue!
Posted By: Vinous_Beret

Re: A8 multiplayer? - 06/07/10 16:04

Originally Posted By: Sajeth
Originally Posted By: Superku
Please kill him.

The good old times in the Gamestudio Forums, where there was a sophisticated and friendly atmosphere...
I guess its just the frustration all those "developers" get after seeing how they cant possibly keep up with todays games (a sad fact, A7 cant do shit against any modern engine) that make them bash each other in the user forums.
A8 to the rescue!


NOT CORRECT.you can see all post's in the forum,if any one ask's,he/she will get an answer,but that's depend's on the question!.
besides if one user replied badly,that's doesn't mean that the whole forum is BAD.
Posted By: Superku

Re: A8 multiplayer? - 06/07/10 19:34

Originally Posted By: Sajeth
Originally Posted By: Superku
Please kill him.

The good old times in the Gamestudio Forums, where there was a sophisticated and friendly atmosphere...
I guess its just the frustration all those "developers" get after seeing how they cant possibly keep up with todays games (a sad fact, A7 cant do shit against any modern engine) that make them bash each other in the user forums.
A8 to the rescue!


Wake up, "IvanOFF" is a bot.
Posted By: The_Clyde

Re: A8 multiplayer? - 06/08/10 17:55

In relation to actually talking about A8 multiplayer improvements-

Is there going to be any improvement in terms of speed? One game project I had been working on a few months ago I had to put on hold because the client players were too jittery...
Posted By: molotov

Re: A8 multiplayer? - 06/08/10 18:19

Hey The_clyde, have you already tryed the multiplayer workshop from Aum. Because I once was working on a multiplayer project and also stopped because I had clients who behaved kinda jittery. But when I studyed the Aum multiplayer and started to work from those codes, it al works better for me.
Posted By: Rei_Ayanami

Re: A8 multiplayer? - 06/08/10 18:57

Yes, the A8 multiplayer system is (or for you = will be) faster than the old. They changed it to the enet system.
Posted By: Quad

Re: A8 multiplayer? - 06/08/10 19:05

network speed do not change only the performance of the functions changes.

for choppines, you should read papers about latency, movement prediction and other multiplayer related articles.
Posted By: The_Clyde

Re: A8 multiplayer? - 06/08/10 20:33

Movement prediction would do it- though it would be kinda tricky. My project was a multiplayer SHMUP!
Posted By: Rackscha

Re: A8 multiplayer? - 06/08/10 21:00

Hope they add suitable MP functions to the com version.
Real Server/client Join/connect functions without command lines and some more players(maybe 16?)

Greets
Rackscha
Posted By: JibbSmart

Re: A8 multiplayer? - 06/08/10 21:03

Quote:
Real Server/client Join/connect functions without command lines
They're in Commercial in A8. Check out the beta page.

Jibb
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