Swinging tethered object

Posted By: willjones

Swinging tethered object - 07/17/10 01:11

I want to simulate an object tethered to another one like a pendulum and have it swing due to gravity. How might I use the 3d gamestudio physics to achieve this?

Thanks.
Posted By: Liamissimo

Re: Swinging tethered object - 07/17/10 01:14

Take a look at the contraints in the manual, use the Ball axis, should be it wink
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