Posted By: StOrM
A8 PhysiX doing Destruction of objects either real or fake... - 08/03/10 20:34
Sweet, since he is planning on adding cloth etc.. physics, I'm assuming he is also going to be adding the destruction stuff, I mean, Here is what I'm looking for, on my current game project... I need a way to have buildings, light poles, trees etc.. take on damage, and show the damage, and with each hit / collision or maybe even shots, to start coming apart, like with a distortion type affect, like showing it dented or moved, then more, and more, until it finally either A.) crumbles to the ground, or be, just simply falls over, like a tree or pole, and for buildings etc.. when it hits the ground, having it come apart into multiple pieces, maybe I can achieve this affect with just changing the objects into multiple objects, which then throw gibs, and particle fx, like smoke, dust / fog type stuff..
If this can already be done, does anyone have an example showing something like this, maybe just with 1 building or object, as kind of an example of howto, then I can extend from there, and improve and add to the affect.
Thanks in advance..
StOrM
If this can already be done, does anyone have an example showing something like this, maybe just with 1 building or object, as kind of an example of howto, then I can extend from there, and improve and add to the affect.
Thanks in advance..
StOrM