Posted By: agreenknight
Wind - 06/30/04 09:57
I was just wondering, if I made like a cube of air, passible, and invisible, and it hit like models, how would the physic's engine take it? I would it be possible to simulate wind this way?
Quote:
Thanks Fastlane
Okay, would it be the same with water?
Quote:Dynamic water only allows adding forces in the Z direction, i.e. moving vertices up and down (propagation of waves is then calculated based upon the initial displacement).
I don't know much about water. Marco is working on dynamic water(see Forecast). I don't know how it will work, but maybe you'll be able to apply the wind script to it.
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I was wondering can this simulate a Tornado?
var d_direction_min[3] = -1,0,0; // currently set to W
var d_direction_max[3] = -1,0,0; // currently set to W
/* DIRECTIONS ARE INTO THE CARDINAL DIRECTION(i.e. north wind is blowing towards north)
0, 1, 0 north
0,-1, 0 south
-1, 0, 0 west
1, 0, 0 east */