Determine the current speed of an entity?

Posted By: Charru

Determine the current speed of an entity? - 09/15/10 20:26

Hello!

How can I do this?
Especially for a Physx entity. Maybee there is a function in the engine?

Chris
Posted By: Superku

Re: Determine the current speed of an entity? - 09/15/10 21:23

Please use the manual:

phent_getvelocity (ENTITY* entity, VECTOR* OutVelocity, VECTOR* PointLocal );
Posted By: Charru

Re: Determine the current speed of an entity? - 09/15/10 22:07

Thanks!

I had looked in the manual, but sometimes I "not to see the wood for the trees".

Chris
© 2023 lite-C Forums