Making a dynamic light work as a specular light.

Posted By: BHoltzman

Making a dynamic light work as a specular light. - 07/14/04 12:36

Is it possible to set the engine to do this? I want the light only highlight object's specular and nothing else.

I suppose pixel shaders could work if all the lights were specular only. But I only want one light to be specular and the rest be other types.

Thanks,

Ben
Posted By: Julius

Re: Making a dynamic light work as a specular light. - 07/15/04 09:23

Maybe this would be a good "engine future" topic... Adding materials to lights. Same parameters as entity materials... diffuse, ambient (change the entities ambient as well to make softer lights), specular, power, etc. Unless there is a way to do as BHoltzman asked, could someone please move this thread to engine future?

Julian
© 2024 lite-C Forums