Posted By: Bossy
Lan Chess - 05/11/11 10:05
Hi guys
i have this 2 action which highlight the chess piece and move it accordingly, i want to allow both player to be able to see the movement. for example player 1 move, player 2 should be able to see on the client side. player 2 move, player 1 should see the movement on his side.
i tried to
in highlighting function, but when player 1 highlights, player 2 can see on his side, but when player 2 highlight, player 1 can't see, so as the movement.
i post the movement and highlight part of my code, anyone can help?
skill1 stores the type of chess pieces
skill2 stores the position of the chess pieces.
thanks in advance~
*sorry for my poor english*
i have this 2 action which highlight the chess piece and move it accordingly, i want to allow both player to be able to see the movement. for example player 1 move, player 2 should be able to see on the client side. player 2 move, player 1 should see the movement on his side.
i tried to
Code:
send_skill(my.skill1,SEND_UNRELIABLE|SEND_RATE); send_skill(my.skill2,SEND_UNRELIABLE|SEND_RATE);
in highlighting function, but when player 1 highlights, player 2 can see on his side, but when player 2 highlight, player 1 can't see, so as the movement.
i post the movement and highlight part of my code, anyone can help?
skill1 stores the type of chess pieces
skill2 stores the position of the chess pieces.
Code:
function highlight_event()
{
var skill1_old = 0, skill2_old = 0;
if (event_type == EVENT_CLICK)
{
if (my.client_id == dplay_id)
{
send_skill(my.skill1,SEND_UNRELIABLE|SEND_RATE);
send_skill(my.skill2,SEND_UNRELIABLE|SEND_RATE);
}
if(selected == NULL)
{
resetValues();
my.ambient = 100; // the make it look bright
my.lightrange = 200; // and generate light on a radius of 200 quants!
selected = my;
selectedpiece = my.skill1;
location = my.skill2;
}
else if(selected != NULL && my.skill1 == selectedpiece)
{
resetValues();
my.ambient = 0; // the make it look bright
my.lightrange = 0; // and generate light on a radius of 200 quants!
selected = NULL;
resetValues();
}
else if(selected != NULL && my.skill1 != selectedpiece)
{
resetValues();
selected.ambient = 0; // the make it look bright
selected.lightrange = 0; // and generate light on a radius of 200 quants!
selected.skill2 = 0;
my.ambient = 100; // the make it look bright
my.lightrange = 200; // and generate light on a radius of 200 quants!
selected = my;
selectedpiece = my.skill1;
location = my.skill2;
}
}
}
function tiles_event()
{
sides = 0.0;
valid = 0.0;
var id = 0.0;
if(event_type == EVENT_CLICK)
{
if(selected != NULL)
{
if(mouse_ent)
{
tile = mouse_ent.skill2;
sides = selectedpiece/10;
id = selectedpiece%10;
switch(id){
case 1: checkKing(tile);
break;
case 4: checkRook(tile,location);
break;
case 5: checkKnight(tile);
break;
case 9: checkPawn(tile,sides);
break;
}
if(valid == 1)
{
selected.x = mouse_ent.x;
selected.y = mouse_ent.y;
selected.ambient = 0; // the make it look bright
selected.lightrange = 0; // and generate light on a radius of 200 quants!
selected.skill2 = mouse_ent.skill2;
selected = NULL;
}
}
}
}
}
action tiles()
{
my.emask = ENABLE_CLICK;
my.event = tiles_event;
}
action lights() // this action is attached to chess pieces
{
// make the wizard models sensitive to mouse touching and releasing
my.emask = ENABLE_CLICK | ENABLE_FRAME;
// run function highlight_event the wizards are touched or released
my.event = highlight_event;
}
thanks in advance~
*sorry for my poor english*